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<blockquote data-quote="Argyle King" data-source="post: 5694834" data-attributes="member: 58416"><p>To an extent I agree, but I also disagree somewhat. I believe that there is a relationship between crunch and fluff. I can try to run the same module with the same group of players; using Savage Worlds in one case, D&D 4E in another, and GURPS in yet a third; the same module will come across differently. There will be recognizable similarities, and there will probably be some parts of the module where you barely notice, but the different things that the respective games highlight and/or don't highlight will spin the feel in some way.</p><p></p><p>Likewise, there's a big difference in how a castle comes across as a magic item which gives a +2 on diplomacy checks compared to how a castle comes across as a structure which has statistics derived from a less abstract system. I'm claiming neither that one is better or worse; only that they are different and have the ability to produce different experiences. I believe certain ways of handling an aspect of gameplay present themselves better to certain styles than others do.</p><p></p><p>I haven't only played with one DM. If that were the case, I would be completely open to accepting that what happens at one table may not happen at another; that's a concept I understand and have indeed experienced (I've sat at tables where the 3rd Edition Bard was the most useful member of a party.) </p><p></p><p>I'm not bashing 4th Edition. It's a game I still play; I've pretty consistently been playing it at least once per week. At some points since it's been released, I was playing three times per week. Currently I play in a Saturday game, and I am running a game on Wednesdays. There are many things about the game I enjoy, but I've had to change how I view D&D to be able to more fully enjoy it. As well, when running a game, I've found that I get the best results by ignoring a lot of the official DM advice given.</p><p></p><p>It's a fun game, it has many merits, but there are also a lot of things about it which I feel could be done much better.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5694834, member: 58416"] To an extent I agree, but I also disagree somewhat. I believe that there is a relationship between crunch and fluff. I can try to run the same module with the same group of players; using Savage Worlds in one case, D&D 4E in another, and GURPS in yet a third; the same module will come across differently. There will be recognizable similarities, and there will probably be some parts of the module where you barely notice, but the different things that the respective games highlight and/or don't highlight will spin the feel in some way. Likewise, there's a big difference in how a castle comes across as a magic item which gives a +2 on diplomacy checks compared to how a castle comes across as a structure which has statistics derived from a less abstract system. I'm claiming neither that one is better or worse; only that they are different and have the ability to produce different experiences. I believe certain ways of handling an aspect of gameplay present themselves better to certain styles than others do. I haven't only played with one DM. If that were the case, I would be completely open to accepting that what happens at one table may not happen at another; that's a concept I understand and have indeed experienced (I've sat at tables where the 3rd Edition Bard was the most useful member of a party.) I'm not bashing 4th Edition. It's a game I still play; I've pretty consistently been playing it at least once per week. At some points since it's been released, I was playing three times per week. Currently I play in a Saturday game, and I am running a game on Wednesdays. There are many things about the game I enjoy, but I've had to change how I view D&D to be able to more fully enjoy it. As well, when running a game, I've found that I get the best results by ignoring a lot of the official DM advice given. It's a fun game, it has many merits, but there are also a lot of things about it which I feel could be done much better. [/QUOTE]
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