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<blockquote data-quote="Argyle King" data-source="post: 5694930" data-attributes="member: 58416"><p>I do try to cut 4E some slack because I consider that a lot of ideas were new. However, that's one area where I personally feel the original design failed. I think there should have been more of an effort to attempt to understand why things were done the way they were in the previous edition instead of just out and out dismissing the previous edition as horrible design.</p><p></p><p>That does not mean I am saying 4E should be more like 3E. Only that I think they should have taken more time to explore why the previous team made some of the decisions they in regards to the previous set of rules. Even if they looked at a previous rule and decided they felt it was total crap, I still feel as though taking that little bit of extra time to look at 3E in various stages of its life (beginning, middle, and end) would have lead to a more informed game design process behind 4E. </p><p></p><p>I also feel there are a lot of 4E ideas which work well, but aren't used enough. The disease track system is one of them. I feel that a lot of granularity could have been added to the game by using that model for more things. Imagine if a save against mind control was less yes/no; less binary than it currently is. Imagine if you instead had a starting position on a condition track -dazed for sake of example. On your turn you then make some sort of mental roll to resist; if you make the roll you improve; if you fail, perhaps you fall to being stunned.</p><p></p><p>A little may bookkeeping? Maybe a little, but I feel it would be a smoother experience overall than being so yes/no, and it's already something which we sometimes see with effects that have aftereffects once saves are made. My point not being to debate the virtues of the disease track system, but being to showcase why I feel as though there were 4E ideas which seem to have been abandoned along the way for no obviously visible reason. In some cases I feel as though those abandoned mechanics work better for something than the things which are normally used.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5694930, member: 58416"] I do try to cut 4E some slack because I consider that a lot of ideas were new. However, that's one area where I personally feel the original design failed. I think there should have been more of an effort to attempt to understand why things were done the way they were in the previous edition instead of just out and out dismissing the previous edition as horrible design. That does not mean I am saying 4E should be more like 3E. Only that I think they should have taken more time to explore why the previous team made some of the decisions they in regards to the previous set of rules. Even if they looked at a previous rule and decided they felt it was total crap, I still feel as though taking that little bit of extra time to look at 3E in various stages of its life (beginning, middle, and end) would have lead to a more informed game design process behind 4E. I also feel there are a lot of 4E ideas which work well, but aren't used enough. The disease track system is one of them. I feel that a lot of granularity could have been added to the game by using that model for more things. Imagine if a save against mind control was less yes/no; less binary than it currently is. Imagine if you instead had a starting position on a condition track -dazed for sake of example. On your turn you then make some sort of mental roll to resist; if you make the roll you improve; if you fail, perhaps you fall to being stunned. A little may bookkeeping? Maybe a little, but I feel it would be a smoother experience overall than being so yes/no, and it's already something which we sometimes see with effects that have aftereffects once saves are made. My point not being to debate the virtues of the disease track system, but being to showcase why I feel as though there were 4E ideas which seem to have been abandoned along the way for no obviously visible reason. In some cases I feel as though those abandoned mechanics work better for something than the things which are normally used. [/QUOTE]
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