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<blockquote data-quote="AbdulAlhazred" data-source="post: 5699749" data-attributes="member: 82106"><p>Well, I think the PoL CONCEPT itself is best done in a grim kind of tone, and I think they did start out with that thought in mind. The problem was as a generic setting it kind of has to be something of a kitchen sink. Thus it is very hard to keep it true to any one theme. Personally my next project is going to be mapping out just such a setting, one where the darkness is DARK and starts at the eves of people's houses. A darkness that holds secrets, where nobody is sure if the next town even exists anymore, let alone people consider GOING there. I think that might be a little beyond what PoL started out as conceptually, but I think it is more robust than what it has evolved into. </p><p></p><p>And yeah, I think 4e will support this type of game quite well. Vastly better than 3.x would have overall. 3.5 does low level gritty OK, but it tends to fall apart pretty quickly, either the PCs are not up to facing down the dark, or they're running around with world shaking magic rewriting the concept. I think 4e will pull it off pretty well, grim but not hopeless, dark but if you're hardy and brave enough the destined heroes can make a path through it. 4e is also easier to fluff, so recasting powers a bit will be easy enough.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5699749, member: 82106"] Well, I think the PoL CONCEPT itself is best done in a grim kind of tone, and I think they did start out with that thought in mind. The problem was as a generic setting it kind of has to be something of a kitchen sink. Thus it is very hard to keep it true to any one theme. Personally my next project is going to be mapping out just such a setting, one where the darkness is DARK and starts at the eves of people's houses. A darkness that holds secrets, where nobody is sure if the next town even exists anymore, let alone people consider GOING there. I think that might be a little beyond what PoL started out as conceptually, but I think it is more robust than what it has evolved into. And yeah, I think 4e will support this type of game quite well. Vastly better than 3.x would have overall. 3.5 does low level gritty OK, but it tends to fall apart pretty quickly, either the PCs are not up to facing down the dark, or they're running around with world shaking magic rewriting the concept. I think 4e will pull it off pretty well, grim but not hopeless, dark but if you're hardy and brave enough the destined heroes can make a path through it. 4e is also easier to fluff, so recasting powers a bit will be easy enough. [/QUOTE]
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