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Monte Cook Games’ Next Kickstarter Is Ptolus (for 5E and Cypher)
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<blockquote data-quote="Aldarc" data-source="post: 7922042" data-attributes="member: 5142"><p>Not that I am aware of, but a substantial portion of official Numenera adventures are fundamentally dungeon-delving bizarre science-fantasy ruins: e.g., crashed spaceships, space stations, science facilities/labs, the remains of an alien biomechanical creature, etc. However, I would say that Numenera leans more heavily on the Exploration pillar of dungeon-crawling, whereas (again, IME) D&D leans more heavily on the Combat pillar of dungeon-crawling. Numenera is less about fighting monsters in dungeons and more about recovering numenera in dungeons.</p><p></p><p><em>The Jade Colossus</em> is a dungeon-delve centered around a mysterious jade structure that randomly burst from the ground beside a town five years ago. The book includes resources for making randomly generated maps and various encounter tables.</p><p></p><p>--------- </p><p></p><p>I would be curious to see how the Cypher System handles the playable fantasy bioforms of Ptolus. The Cypher System is more anthropocentric, with most of its fantasy settings presuming that you are human. Alien and fantasy species exist for Numenera, the Strange, and Gods of the Fall, but they are not entirely satisfying as it requires your Descriptor, whereas humans get to be an Intelligent Jacks, a varjeen only gets to be a Varjeen Jack. However, I would probably prefer having species/race being mostly cosmetic and then letting players have the option to choose from species/bioform-based themes. I'm not sure if this is the route that Monte & Co. will go.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7922042, member: 5142"] Not that I am aware of, but a substantial portion of official Numenera adventures are fundamentally dungeon-delving bizarre science-fantasy ruins: e.g., crashed spaceships, space stations, science facilities/labs, the remains of an alien biomechanical creature, etc. However, I would say that Numenera leans more heavily on the Exploration pillar of dungeon-crawling, whereas (again, IME) D&D leans more heavily on the Combat pillar of dungeon-crawling. Numenera is less about fighting monsters in dungeons and more about recovering numenera in dungeons. [I]The Jade Colossus[/I] is a dungeon-delve centered around a mysterious jade structure that randomly burst from the ground beside a town five years ago. The book includes resources for making randomly generated maps and various encounter tables. --------- I would be curious to see how the Cypher System handles the playable fantasy bioforms of Ptolus. The Cypher System is more anthropocentric, with most of its fantasy settings presuming that you are human. Alien and fantasy species exist for Numenera, the Strange, and Gods of the Fall, but they are not entirely satisfying as it requires your Descriptor, whereas humans get to be an Intelligent Jacks, a varjeen only gets to be a Varjeen Jack. However, I would probably prefer having species/race being mostly cosmetic and then letting players have the option to choose from species/bioform-based themes. I'm not sure if this is the route that Monte & Co. will go. [/QUOTE]
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