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Monte Cook Games Announced Numenera 2: Discovery & Destiny!
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<blockquote data-quote="Von Ether" data-source="post: 7722714" data-attributes="member: 15582"><p>No guarantees, but two most common ways people min-max Cypher is to over-invest in Speed since it controls Initiative and Ranged Combat. The other is to forget that anything that takes an action to do is eligible for a die roll. </p><p></p><p>For the first, the default adventures and monsters are written to further exacerbate that perception that Speed <em>is </em>the attribute. But, aha, Cypher is so easy to run that changing up critters on the fly for an ecounter is nothing. It doesn't hurt when most Speed and Int damage ignores Armor (poison, disease, mental attacks, etc.). Well, it doesn't hurt the GM anyways. It turns PCs into hollowed out glass cannons. </p><p></p><p>The other aspect comes into play when players see a cool ability lets them do something that nearly impossible (like escape any sort of bonds or network with any computer regardless of distance between starships). That plus forgetting that actions can cause dice rolls make them think they can auto-do a thing with zero risk. </p><p></p><p>I still make them do rolls, but offer free Effort that exceeds the cost to use the ability. (i.e., if the ability costs 3 Int, then I give them two free effort for it.) The game doesn't give out free Edge, but I've been thinking on that one too.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7722714, member: 15582"] No guarantees, but two most common ways people min-max Cypher is to over-invest in Speed since it controls Initiative and Ranged Combat. The other is to forget that anything that takes an action to do is eligible for a die roll. For the first, the default adventures and monsters are written to further exacerbate that perception that Speed [I]is [/I]the attribute. But, aha, Cypher is so easy to run that changing up critters on the fly for an ecounter is nothing. It doesn't hurt when most Speed and Int damage ignores Armor (poison, disease, mental attacks, etc.). Well, it doesn't hurt the GM anyways. It turns PCs into hollowed out glass cannons. The other aspect comes into play when players see a cool ability lets them do something that nearly impossible (like escape any sort of bonds or network with any computer regardless of distance between starships). That plus forgetting that actions can cause dice rolls make them think they can auto-do a thing with zero risk. I still make them do rolls, but offer free Effort that exceeds the cost to use the ability. (i.e., if the ability costs 3 Int, then I give them two free effort for it.) The game doesn't give out free Edge, but I've been thinking on that one too. [/QUOTE]
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