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Monte Cook Games Announced Numenera 2: Discovery & Destiny!
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<blockquote data-quote="Aldarc" data-source="post: 7722813" data-attributes="member: 5142"><p>Fairly similar to yours. It takes a few sessions for players to get accustomed to Cypher System core mechanic and math. I.e., Lower the difficulty with what advantages you have (e.g. training, effort, assets, abilities, etc.), multiply by 3 for the TN, <em>and then</em> roll higher than the TN with the d20. </p><p></p><p>I also agree that one of the biggest reservations that I see from the usual d20 roleplayers transitioning to the Cypher System is the argument against "using hit points to power their abilities." The Cypher System basically condenses attributes, hit points, and "spell points" into a single mechanic. But I found it useful to provide illustrative examples of the fiction that this mirrors: e.g. you expend mental energy and effort to power through a difficult exam, which leaves you feeling somewhat fatigued afterward. After this point, it still becomes difficult to get them to spend Effort or remember that because of their Edge, they can use ability X for "free" which would be more effective than just making a standard weapon attack. </p><p></p><p>The other biggest hurdle is with XP. Players are exceptionally stingy with spending them for anything other than character advancement, because for many players it's a power race. (Which also touches on the issue of experienced RPG players sometimes coming into the Cypher System as min-maxing wargamers and not as explorers.) The 2 XP and 3 XP options are basically non-existent for most players. I have tried ruling that only roughly half of XP accrued should be spent on character tier advancement. </p><p></p><p>I too may implement Fate-like milestones for gaining what would effectively be 4 XP for a portion of the Tier upgrade, but then have XP be available for spending on the usual short- and medium-term advantages. I may include additional milestones that would allow players to switch type abilities, descriptors, or foci. </p><p></p><p>Also, my current GM for 5E is incredibly hesitant about the Cypher System for the reason that I like it as a GM: the GM does not roll dice, and she likes rolling dice. But as a GM running the Cypher System, this felt fairly liberating. IME there has been a less adversarial relationship between the players and GM, because the players are the principle agents rolling dice. It gives a lot of freedom to focus on the narrative.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7722813, member: 5142"] Fairly similar to yours. It takes a few sessions for players to get accustomed to Cypher System core mechanic and math. I.e., Lower the difficulty with what advantages you have (e.g. training, effort, assets, abilities, etc.), multiply by 3 for the TN, [I]and then[/I] roll higher than the TN with the d20. I also agree that one of the biggest reservations that I see from the usual d20 roleplayers transitioning to the Cypher System is the argument against "using hit points to power their abilities." The Cypher System basically condenses attributes, hit points, and "spell points" into a single mechanic. But I found it useful to provide illustrative examples of the fiction that this mirrors: e.g. you expend mental energy and effort to power through a difficult exam, which leaves you feeling somewhat fatigued afterward. After this point, it still becomes difficult to get them to spend Effort or remember that because of their Edge, they can use ability X for "free" which would be more effective than just making a standard weapon attack. The other biggest hurdle is with XP. Players are exceptionally stingy with spending them for anything other than character advancement, because for many players it's a power race. (Which also touches on the issue of experienced RPG players sometimes coming into the Cypher System as min-maxing wargamers and not as explorers.) The 2 XP and 3 XP options are basically non-existent for most players. I have tried ruling that only roughly half of XP accrued should be spent on character tier advancement. I too may implement Fate-like milestones for gaining what would effectively be 4 XP for a portion of the Tier upgrade, but then have XP be available for spending on the usual short- and medium-term advantages. I may include additional milestones that would allow players to switch type abilities, descriptors, or foci. Also, my current GM for 5E is incredibly hesitant about the Cypher System for the reason that I like it as a GM: the GM does not roll dice, and she likes rolling dice. But as a GM running the Cypher System, this felt fairly liberating. IME there has been a less adversarial relationship between the players and GM, because the players are the principle agents rolling dice. It gives a lot of freedom to focus on the narrative. [/QUOTE]
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Monte Cook Games Announced Numenera 2: Discovery & Destiny!
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