Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook Games' Darkest House Is Designed For Online Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tantavalist" data-source="post: 8225580" data-attributes="member: 7030056"><p>While this sounds like a great idea, the fact that MCG is the one doing it kills the concept for me. The fact is, I just no longer have trust in that company to give me a good product in return for my money.</p><p></p><p>This isn't just griping from someone who can't afford Monte's games. This is from someone who bought every Invisible Sun product <em>and loved them</em> because they really did live up to the hype. Great setting, and the system is Cypher 2.0 with everything I liked about that ruleset there and the problems I had with it fixed. Finally, Monte did something right!</p><p></p><p>Aside from the price tag and the fact you have to buy the product twice if you want the pdfs. And how they won't allow people to share anything they made for online play of IS. And... OK, it's still a Monte Cook game. But it's one of the best games I've come across (meaning that of course MCG lock it behind a giant paywall where most gamers will never encounter it).</p><p></p><p>Then they finished the line by releasing The Threshold.</p><p></p><p>This sounded like some sort of Multiverse sourcebook for IS, describing what lay beyond the cluster of realities that IS was based in. What it was in reality was a novella of less than 100,000 words that Monte had written years ago when he first had the idea that became IS. Which was published in the same format as the IS rulebooks <em>and priced the same as well. </em>It's not even a very good novella. At the end of the book were two pages of rules material describing any magic the main guy had used that wasn't in the other books. And a single page on The Threshold which amounted to: "What lies beyond the Threshold? It's a deep, dark mystery that nobody knows for sure! So you make up whatever you want and it's canon at your table Mr. GM!"</p><p></p><p>Just to rub it in- Invisible Sun has had little coded clues to game material sprinkled through the books throughout the game line. The fans have a community based around decoding them. By the time The Threshold came out they'd cracked most of it. The coded bits here were basically messages anticipating reactions to this and taunting readers for reacting that way. "Why can't he make a proper game book?" and so forth.</p><p></p><p>So no. As far as I'm concerned I'm not buying another Monte Cook game ever again and I would advise against anyone else doing so. They can produce some quality stuff when they put their minds to it, but they can also start believing their own marketing hype and acting like they <em>deserve</em> to make sales and any customer not satisfied is the one with the problem.</p><p></p><p>Still don't regret buying the Black Cube and everything else up to The Threshold. But I'm also never buying MCG products again. Not with how many other options there are these days.</p></blockquote><p></p>
[QUOTE="Tantavalist, post: 8225580, member: 7030056"] While this sounds like a great idea, the fact that MCG is the one doing it kills the concept for me. The fact is, I just no longer have trust in that company to give me a good product in return for my money. This isn't just griping from someone who can't afford Monte's games. This is from someone who bought every Invisible Sun product [I]and loved them[/I] because they really did live up to the hype. Great setting, and the system is Cypher 2.0 with everything I liked about that ruleset there and the problems I had with it fixed. Finally, Monte did something right! Aside from the price tag and the fact you have to buy the product twice if you want the pdfs. And how they won't allow people to share anything they made for online play of IS. And... OK, it's still a Monte Cook game. But it's one of the best games I've come across (meaning that of course MCG lock it behind a giant paywall where most gamers will never encounter it). Then they finished the line by releasing The Threshold. This sounded like some sort of Multiverse sourcebook for IS, describing what lay beyond the cluster of realities that IS was based in. What it was in reality was a novella of less than 100,000 words that Monte had written years ago when he first had the idea that became IS. Which was published in the same format as the IS rulebooks [I]and priced the same as well. [/I]It's not even a very good novella. At the end of the book were two pages of rules material describing any magic the main guy had used that wasn't in the other books. And a single page on The Threshold which amounted to: "What lies beyond the Threshold? It's a deep, dark mystery that nobody knows for sure! So you make up whatever you want and it's canon at your table Mr. GM!" Just to rub it in- Invisible Sun has had little coded clues to game material sprinkled through the books throughout the game line. The fans have a community based around decoding them. By the time The Threshold came out they'd cracked most of it. The coded bits here were basically messages anticipating reactions to this and taunting readers for reacting that way. "Why can't he make a proper game book?" and so forth. So no. As far as I'm concerned I'm not buying another Monte Cook game ever again and I would advise against anyone else doing so. They can produce some quality stuff when they put their minds to it, but they can also start believing their own marketing hype and acting like they [I]deserve[/I] to make sales and any customer not satisfied is the one with the problem. Still don't regret buying the Black Cube and everything else up to The Threshold. But I'm also never buying MCG products again. Not with how many other options there are these days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook Games' Darkest House Is Designed For Online Play
Top