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Monte Cook Games' Darkest House Is Designed For Online Play
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<blockquote data-quote="Lord Mhoram" data-source="post: 8226800" data-attributes="member: 4789"><p>Interesting - for me, I detest OSR (I spent my time in those games years ago when they were originally out, and I was very happy to find something different), and I am always uncomfortable with a strongly narrative system* (like the Sentnel Comic RPG- though I do want to try that out). So for me, where the mechanics and style of game that Cypher is... well it was exactly what I was looking for. I completely understand why it wouldn't be others. And a book of alternate rules of a more narrative based approach as a "This is another way you can play the game" would be welcome. </p><p></p><p>Agreed on Bruce writing a Psionic setting, and about the XP - that was the major thing I was thinking of when I mentioned it had flaws.</p><p></p><p>Back to thread topic, I still won't get this because I don't do any electronic playing, but as stretch goals come up and get added, the whole does look better and better; as stretch goals are supposed to do.</p><p></p><p>*Dresden Files was a game I really wanted to play, but I just never felt comfortable with the Fate System it is based on. Genesys was interesting in that the characters were built a little more traditionally, but the dice really forced narrative decisions. I guess it's just an approach to gaming that I just am not comfortable with.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8226800, member: 4789"] Interesting - for me, I detest OSR (I spent my time in those games years ago when they were originally out, and I was very happy to find something different), and I am always uncomfortable with a strongly narrative system* (like the Sentnel Comic RPG- though I do want to try that out). So for me, where the mechanics and style of game that Cypher is... well it was exactly what I was looking for. I completely understand why it wouldn't be others. And a book of alternate rules of a more narrative based approach as a "This is another way you can play the game" would be welcome. Agreed on Bruce writing a Psionic setting, and about the XP - that was the major thing I was thinking of when I mentioned it had flaws. Back to thread topic, I still won't get this because I don't do any electronic playing, but as stretch goals come up and get added, the whole does look better and better; as stretch goals are supposed to do. *Dresden Files was a game I really wanted to play, but I just never felt comfortable with the Fate System it is based on. Genesys was interesting in that the characters were built a little more traditionally, but the dice really forced narrative decisions. I guess it's just an approach to gaming that I just am not comfortable with. [/QUOTE]
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