Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook Games' Darkest House Is Designed For Online Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8227147" data-attributes="member: 5142"><p>You misunderstand me. I'm not suggesting that they ditch it for an OSR clone. One of the strengths of the Cypher System is that it's a resource game at heart, where the players are leveraging their attribute pools (which double as health) for fueling abilities and increasing odds of success while also finding powerful single-use magic items (i.e., cyphers). These are useful because players typically have a far more limited range of abilities by comparison than in D&D, so creative use of cyphers are often key to success. There is already a lot of OSR type sensibilities there in the structures. There are even several articles where Cypher fans talk about some of the similarities of play with OSR games. So in this case, I would like to potentially see MCG lean more heavily into that for at least one game to show what else the Cypher System can do other than 50 Shades of Subgenres.</p><p></p><p></p><p>If I were to answer "What is the most asked question you have seen in the Cypher Community?" it would be "My players hoard all their XP for character advancement. How do I get them to spend it on short-term benefits and re-rolls and slow down advancement?" Solutions abound, but the problem remains. XP does a little too much and is too important for advancement, and I think it's fairly telling that Invisible Sun moves away from this too. I expect if the Cypher System does a proper new edition, it would likewise move away from the present XP feedback loop, but I have not heard MCG talk much about their future plans with the game. </p><p></p><p></p><p>We have discussed our experiences with Fate before in the past. That's perfectly understandable.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8227147, member: 5142"] You misunderstand me. I'm not suggesting that they ditch it for an OSR clone. One of the strengths of the Cypher System is that it's a resource game at heart, where the players are leveraging their attribute pools (which double as health) for fueling abilities and increasing odds of success while also finding powerful single-use magic items (i.e., cyphers). These are useful because players typically have a far more limited range of abilities by comparison than in D&D, so creative use of cyphers are often key to success. There is already a lot of OSR type sensibilities there in the structures. There are even several articles where Cypher fans talk about some of the similarities of play with OSR games. So in this case, I would like to potentially see MCG lean more heavily into that for at least one game to show what else the Cypher System can do other than 50 Shades of Subgenres. If I were to answer "What is the most asked question you have seen in the Cypher Community?" it would be "My players hoard all their XP for character advancement. How do I get them to spend it on short-term benefits and re-rolls and slow down advancement?" Solutions abound, but the problem remains. XP does a little too much and is too important for advancement, and I think it's fairly telling that Invisible Sun moves away from this too. I expect if the Cypher System does a proper new edition, it would likewise move away from the present XP feedback loop, but I have not heard MCG talk much about their future plans with the game. We have discussed our experiences with Fate before in the past. That's perfectly understandable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook Games' Darkest House Is Designed For Online Play
Top