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<blockquote data-quote="redrick" data-source="post: 7664541" data-attributes="member: 6777696"><p>Being labeled a witch in Salem in 1692 meant being burned at the stake. Not metaphorically. It meant being murdered. As a white person, being called a racist makes you feel really bad. It might get you ostracized in some circles. If you have KKK hoods in your closet and the pictures get posted on gawker, you might lose your job.</p><p></p><p>These things are not analogous. Being called racist sucks. But being the victim of racism is worse.</p><p></p><p>Edited to add:</p><p></p><p>While I wasn't familiar with the setting in place, it seems like MCG took this as an opportunity to do a good thing for games. Not by avoiding controversy and axing a setting that drew criticism, but by listening (even when some of the voices sounded pretty aggressive and uncompromising) and to look for a way to make a setting that did real justice to people who have faced a lot of oppression for a long time.</p><p></p><p>Cultural appropriation is a tricky business, and the easy way out is to just steer away from non-european inspiration. This would be a loss! We need more settings and stories grounded in non-european fantasy. But we need those stories to be nuanced and informative, not recycling of of old stereotypes. So I'm excited by MCG's move, and I hope we'll see more exciting work with diverse and exciting sources.</p></blockquote><p></p>
[QUOTE="redrick, post: 7664541, member: 6777696"] Being labeled a witch in Salem in 1692 meant being burned at the stake. Not metaphorically. It meant being murdered. As a white person, being called a racist makes you feel really bad. It might get you ostracized in some circles. If you have KKK hoods in your closet and the pictures get posted on gawker, you might lose your job. These things are not analogous. Being called racist sucks. But being the victim of racism is worse. Edited to add: While I wasn't familiar with the setting in place, it seems like MCG took this as an opportunity to do a good thing for games. Not by avoiding controversy and axing a setting that drew criticism, but by listening (even when some of the voices sounded pretty aggressive and uncompromising) and to look for a way to make a setting that did real justice to people who have faced a lot of oppression for a long time. Cultural appropriation is a tricky business, and the easy way out is to just steer away from non-european inspiration. This would be a loss! We need more settings and stories grounded in non-european fantasy. But we need those stories to be nuanced and informative, not recycling of of old stereotypes. So I'm excited by MCG's move, and I hope we'll see more exciting work with diverse and exciting sources. [/QUOTE]
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