Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook: Guidance for Monsters and Treasure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5858716" data-attributes="member: 22424"><p>The game should indeed provide guidance for the DM in assigning both monsters and treasure. However, it should also make it very clear (at least in the DMG, if not also in the PHB) that this is <em>guidance</em> and that the DM can disregard it if he wishes.</p><p></p><p>Plus, the published adventures should then apply that guidance, including the presence of "overwhelming" encounters if those are discussed. One of the worst mistakes in 3e came after "Forge of Fury", which included the infamous Roper encounter, after which there was a storm of protest at it being overpowered, and after which WotC never again included such an overwhelming encounter in their adventures.</p><p></p><p>As for which system to use...</p><p></p><p>The 3e Challenge Rating system was an improvement on what had gone before, but the 4e "XP Budget" and "Monster Roles" system is <em>much</em> better than that. Encounter design was one of the best features of the entire 4e system, and I would advocate that they should just keep that system more or less as-is, with the sole exception of adding a bit more discussion of how to use the system to develop quick-playing encounters, and perhaps some more on the 'proper' use of minions.</p><p></p><p>As for treasure...</p><p></p><p>To be honest, I would prefer the system to consider magic items an integral part of the character - that is, Stormbringer is basically a part of Elric's class, rather than just some magic item he has happened to pick up. The consequence of that is that if a player wants his character to have a particular item, he has to buy it with the same "character building points" that he uses to get feats, spells, whatever. (See "Mutants & Masterminds" for an example of what I mean.)</p><p></p><p>That way, any treasures a character finds during his adventures are considered to be "on loan" - the PC gets to use them for now, but he should expect to lose access to them at any future time... If he wants to keep the item, then next time he levels up he needs to invest enough to 'buy' it.</p></blockquote><p></p>
[QUOTE="delericho, post: 5858716, member: 22424"] The game should indeed provide guidance for the DM in assigning both monsters and treasure. However, it should also make it very clear (at least in the DMG, if not also in the PHB) that this is [i]guidance[/i] and that the DM can disregard it if he wishes. Plus, the published adventures should then apply that guidance, including the presence of "overwhelming" encounters if those are discussed. One of the worst mistakes in 3e came after "Forge of Fury", which included the infamous Roper encounter, after which there was a storm of protest at it being overpowered, and after which WotC never again included such an overwhelming encounter in their adventures. As for which system to use... The 3e Challenge Rating system was an improvement on what had gone before, but the 4e "XP Budget" and "Monster Roles" system is [i]much[/i] better than that. Encounter design was one of the best features of the entire 4e system, and I would advocate that they should just keep that system more or less as-is, with the sole exception of adding a bit more discussion of how to use the system to develop quick-playing encounters, and perhaps some more on the 'proper' use of minions. As for treasure... To be honest, I would prefer the system to consider magic items an integral part of the character - that is, Stormbringer is basically a part of Elric's class, rather than just some magic item he has happened to pick up. The consequence of that is that if a player wants his character to have a particular item, he has to buy it with the same "character building points" that he uses to get feats, spells, whatever. (See "Mutants & Masterminds" for an example of what I mean.) That way, any treasures a character finds during his adventures are considered to be "on loan" - the PC gets to use them for now, but he should expect to lose access to them at any future time... If he wants to keep the item, then next time he levels up he needs to invest enough to 'buy' it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook: Guidance for Monsters and Treasure
Top