Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook: Guidance for Monsters and Treasure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5858942" data-attributes="member: 22424"><p>The trick is to make it a trade off, which is actually already inherent in the 50%/20% resale value rule. So, the DM gives out an item that the PC <em>can</em> use effectively, but which is probably not quite what they would choose if they got a totally free pick. They can keep and use this item, or they can choose to trade it in for an item that <em>is</em> a free choice. But since they don't get full value on the trade, the item they buy for themselves is (in theory at least) weaker than the one they've found.</p><p></p><p>By pitching the resale value at the right percentage of the purchase price (and I'm not sure what that percentage should be), and by removing the "functional but dull" items from the treasure lists, you create an interesting choice for the player. And interesting choices are a good thing.</p><p></p><p></p><p></p><p>I think if the game is going to allow characters to specialise in this manner, there's always going to need to be at least some tailoring of treasures to characters. And the more specialisation of characters is allowed, the more the treasure must be suited to the character.</p><p></p><p>But yeah, if the primary warrior in the group is focussed in the use of the greatsword, it's probably best if the treasures found heavily weight magic weapons towards the greatsword...</p><p></p><p>(Indeed, it might be as well if the "Random Magic Weapon" table, or equivalent, has an entry such as "Warrior's primary weapon" as it's most common entry, perhaps at a 66% chance of showing up. This automatically weights the result towards the most suitable result, <em>without</em> making it automatic that they'll get just the right item.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5858942, member: 22424"] The trick is to make it a trade off, which is actually already inherent in the 50%/20% resale value rule. So, the DM gives out an item that the PC [i]can[/i] use effectively, but which is probably not quite what they would choose if they got a totally free pick. They can keep and use this item, or they can choose to trade it in for an item that [i]is[/i] a free choice. But since they don't get full value on the trade, the item they buy for themselves is (in theory at least) weaker than the one they've found. By pitching the resale value at the right percentage of the purchase price (and I'm not sure what that percentage should be), and by removing the "functional but dull" items from the treasure lists, you create an interesting choice for the player. And interesting choices are a good thing. I think if the game is going to allow characters to specialise in this manner, there's always going to need to be at least some tailoring of treasures to characters. And the more specialisation of characters is allowed, the more the treasure must be suited to the character. But yeah, if the primary warrior in the group is focussed in the use of the greatsword, it's probably best if the treasures found heavily weight magic weapons towards the greatsword... (Indeed, it might be as well if the "Random Magic Weapon" table, or equivalent, has an entry such as "Warrior's primary weapon" as it's most common entry, perhaps at a 66% chance of showing up. This automatically weights the result towards the most suitable result, [i]without[/i] making it automatic that they'll get just the right item.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook: Guidance for Monsters and Treasure
Top