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<blockquote data-quote="Lanefan" data-source="post: 5859576" data-attributes="member: 29398"><p>Absolutely agree.</p><p></p><p>In fact, I'm beginning to wonder if the true make-or-break point for all of 5e will not in fact be the system itself but its first few published adventures (setting the style for what comes later) and how well they are designed.</p><p></p><p>One possibly radical thing they could do for the first few adventures is to suggest different XP awards for each encounter based on how the party took on said encounter, as in: (let's assume an adventure for levels 1-3)</p><p></p><p><span style="color: Yellow">Room 25 - Monsters: 2 Ogres [stat block] These two fine fellows are well-fed and content, and will treat the party's presence with disdain unless attacked. If approached carefully, they might even be persuaded to reveal information about the presence of the Wizard in Room 36 - these Ogres have had their fill of following her orders.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">XP award (under no circumstances may more than one be given):</span></p><p><span style="color: Yellow">75 per character if Ogres defeated in combat.</span></p><p><span style="color: Yellow">100 per character if combat avoided by stealth or diplomacy.</span></p><p><span style="color: Yellow">125 per character if Ogres persuaded to join or help party.</span></p><p></p><p>Anyone think this might work?</p><p></p><p>Lan-"I don't remember the last time I got experience points for diplomacy"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5859576, member: 29398"] Absolutely agree. In fact, I'm beginning to wonder if the true make-or-break point for all of 5e will not in fact be the system itself but its first few published adventures (setting the style for what comes later) and how well they are designed. One possibly radical thing they could do for the first few adventures is to suggest different XP awards for each encounter based on how the party took on said encounter, as in: (let's assume an adventure for levels 1-3) [COLOR="Yellow"]Room 25 - Monsters: 2 Ogres [stat block] These two fine fellows are well-fed and content, and will treat the party's presence with disdain unless attacked. If approached carefully, they might even be persuaded to reveal information about the presence of the Wizard in Room 36 - these Ogres have had their fill of following her orders. XP award (under no circumstances may more than one be given): 75 per character if Ogres defeated in combat. 100 per character if combat avoided by stealth or diplomacy. 125 per character if Ogres persuaded to join or help party.[/COLOR] Anyone think this might work? Lan-"I don't remember the last time I got experience points for diplomacy"-efan [/QUOTE]
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