Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook: Guidance for Monsters and Treasure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5860308" data-attributes="member: 42582"><p>There are two things here that I don't understand.</p><p></p><p>First, who cares what level of opponents you are facing? Level of opponents is a metagame notion that guides the GM in encounter design. I think this is [MENTION=3424]FireLance[/MENTION]'s point - if my bonuses are +X, then I can safely confront foes with AC of Y. What does it matter what level those opponents are described as?</p><p></p><p>Second, in what way are the players (or the PCs?) standing still? When my game started, the PCs struggled to beat off twenty lightly-armoured goblins. In a recent session, the paladin on his own held of a phalanx of over twenty well-armoured hobgoblins, driving them back with the Strength of Ten. This strikes me as progress by any measure.</p><p></p><p>If by "standing still" you mean "still playing a game in which mechanical success depends upon playing with skill, because the numbers on the PC sheet do not guarantee overwhelming success" then that would be true, but to me all that means is that (i) the game is still D&D, and (ii) it is not a Monty-Haul style challenge-free game. In this particular respect, the game is no different from the B/X and AD&D games I GMed nearly 30 years ago - in those games, also, I as GM took steps to ensure that the game remained challenging (and as [MENTION=82106]AbdulAlhazred[/MENTION] pointed out upthread, in doing this I was following advice found in the rulebooks). Although it is true that in 4e, the mechanical transparency makes it easier to set the level of challenges where I want them to be (in AD&D I used Don Turnbull's Monstermark for this job, but Monstermark is both a bit more approximate, and not as transparent, as 4e's monster stats).</p><p></p><p>As I've just said, I don't follow. You seem to be saying it's a treadmill because the PCs don't come to numerically dominate the ingame environment with which they are engaged (of course they dominate the ingame environment more generally - the PCs in my game started as relative non-entities, and now dominate the politics and rulership of the city where they are based).</p><p></p><p>I don't see that as a treadmill. I see that as playing the game. Ever since I started playing fantasy RPGs 30 years ago, it has been taken for granted by me and those I play with that higher level PCs, with their bigger numbers, will face higher level challenges, which also have bigger numbers. Of course I've heard of groups who use their high level PCs to go on inane murder-and-looting sprees in villages and towns, but I've always regarded this as a more-or-less pointless form of the game - you may as well just sit around and free narrate your murder spree, given that the mechanics are playing no meanignful role in the action resolution when 10th level PCs slaughter endless numbers of 0-level NPCs.</p><p></p><p>I'm also aware that there are sandbox games in which the players, rather than the GM, have principal responsibility for framing the situations. I've got nothing against such games, but I don't think they're the only viable or functional form of play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5860308, member: 42582"] There are two things here that I don't understand. First, who cares what level of opponents you are facing? Level of opponents is a metagame notion that guides the GM in encounter design. I think this is [MENTION=3424]FireLance[/MENTION]'s point - if my bonuses are +X, then I can safely confront foes with AC of Y. What does it matter what level those opponents are described as? Second, in what way are the players (or the PCs?) standing still? When my game started, the PCs struggled to beat off twenty lightly-armoured goblins. In a recent session, the paladin on his own held of a phalanx of over twenty well-armoured hobgoblins, driving them back with the Strength of Ten. This strikes me as progress by any measure. If by "standing still" you mean "still playing a game in which mechanical success depends upon playing with skill, because the numbers on the PC sheet do not guarantee overwhelming success" then that would be true, but to me all that means is that (i) the game is still D&D, and (ii) it is not a Monty-Haul style challenge-free game. In this particular respect, the game is no different from the B/X and AD&D games I GMed nearly 30 years ago - in those games, also, I as GM took steps to ensure that the game remained challenging (and as [MENTION=82106]AbdulAlhazred[/MENTION] pointed out upthread, in doing this I was following advice found in the rulebooks). Although it is true that in 4e, the mechanical transparency makes it easier to set the level of challenges where I want them to be (in AD&D I used Don Turnbull's Monstermark for this job, but Monstermark is both a bit more approximate, and not as transparent, as 4e's monster stats). As I've just said, I don't follow. You seem to be saying it's a treadmill because the PCs don't come to numerically dominate the ingame environment with which they are engaged (of course they dominate the ingame environment more generally - the PCs in my game started as relative non-entities, and now dominate the politics and rulership of the city where they are based). I don't see that as a treadmill. I see that as playing the game. Ever since I started playing fantasy RPGs 30 years ago, it has been taken for granted by me and those I play with that higher level PCs, with their bigger numbers, will face higher level challenges, which also have bigger numbers. Of course I've heard of groups who use their high level PCs to go on inane murder-and-looting sprees in villages and towns, but I've always regarded this as a more-or-less pointless form of the game - you may as well just sit around and free narrate your murder spree, given that the mechanics are playing no meanignful role in the action resolution when 10th level PCs slaughter endless numbers of 0-level NPCs. I'm also aware that there are sandbox games in which the players, rather than the GM, have principal responsibility for framing the situations. I've got nothing against such games, but I don't think they're the only viable or functional form of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook: Guidance for Monsters and Treasure
Top