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Monte Cook: Guidance for Monsters and Treasure
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<blockquote data-quote="FireLance" data-source="post: 5860982" data-attributes="member: 3424"><p>Actually, thinking about the issue a little more, I can see one limitation with respect to a system of steadily advancing power and constant challenge levels: you usually would not get the chance to "revisit" monster types. For example, you would not have a situation in which a group of low-level adventurers encounter an ogre and defeat it after a tough fight. A few levels later, they encounter ogres again and defeat them quite easily. Some time later, they lose their equipment and encounter ogres again, and the nature of the fight changes because they don't have their magic gear. </p><p></p><p>Rather, you would have a situation where you fight orcs at low levels, then move on to ogres and then to giants. If you encountered an ogre at low levels, it would be different from the ogres you encounter later on (a "solo" maybe) and if you encounter ogres at very high levels, they would again be different (perhaps "minions").</p><p></p><p>That said, most systems that I am aware of do suggest that encounter difficulty should be varied. So, there would be some scope for encountering the same creature across a range of levels, with the fight getting progressively easier. Not quite the same range as trivial to almost impossible, of course, nor will there be much scope for the difficulty to go up and down, but not nearly as restrictive as never encountering the same creature again, either.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5860982, member: 3424"] Actually, thinking about the issue a little more, I can see one limitation with respect to a system of steadily advancing power and constant challenge levels: you usually would not get the chance to "revisit" monster types. For example, you would not have a situation in which a group of low-level adventurers encounter an ogre and defeat it after a tough fight. A few levels later, they encounter ogres again and defeat them quite easily. Some time later, they lose their equipment and encounter ogres again, and the nature of the fight changes because they don't have their magic gear. Rather, you would have a situation where you fight orcs at low levels, then move on to ogres and then to giants. If you encountered an ogre at low levels, it would be different from the ogres you encounter later on (a "solo" maybe) and if you encounter ogres at very high levels, they would again be different (perhaps "minions"). That said, most systems that I am aware of do suggest that encounter difficulty should be varied. So, there would be some scope for encountering the same creature across a range of levels, with the fight getting progressively easier. Not quite the same range as trivial to almost impossible, of course, nor will there be much scope for the difficulty to go up and down, but not nearly as restrictive as never encountering the same creature again, either. [/QUOTE]
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