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Monte Cook: Guidance for Monsters and Treasure
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<blockquote data-quote="Crazy Jerome" data-source="post: 5861330" data-attributes="member: 54877"><p>It is unlikely to come up, but if It did, a DM familiar with the purpose of minions could roll with it well enough--because as you noted, "minion" is a metagame state. </p><p> </p><p>Is the ogre in the scene as a somewhat threatening speed bump for the 8th level guy--one that he can easily dispatch but can't ignore? Then minion. That means that the 1st level guy has ways to be vey capable helping, even though the ogre is hard for him to hit and more than capable of killing him if the swinging attack rolls grant it. (You know, the same thing that people have been advocating elsewhere in this forum that 5E be designed specifically to do, but apparently don't like it when minion rules allow for it.) If the 8th level guy smacks the ogre to remove the threat early, then that is either misplaced priorities (bigger threats) or because the 1st level guy is inordinately threatened somehow.</p><p> </p><p>OTOH, is the ogre in the scene as a normal, very tough encounter for the 1st level guy--one that would almost certainly doom him with the help of his higher level friend? Then not minion. The scene is about the 1st level guy being rescued by the 8th level guy.</p><p> </p><p>I get that some people don't like metagaming states that explicit -- or in some cases, like their preferred states built into the mechanics, everyone else go hang--but not working to do what the participants want is generally the last thing that a metagaming state does. Of course, if someone wants to insist that an overtly metagaming state is an in-game state, they'll usually find something to gripe about in the resulting interaction. <strong>That</strong> is usually a sign that they are playing the wrong game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5861330, member: 54877"] It is unlikely to come up, but if It did, a DM familiar with the purpose of minions could roll with it well enough--because as you noted, "minion" is a metagame state. Is the ogre in the scene as a somewhat threatening speed bump for the 8th level guy--one that he can easily dispatch but can't ignore? Then minion. That means that the 1st level guy has ways to be vey capable helping, even though the ogre is hard for him to hit and more than capable of killing him if the swinging attack rolls grant it. (You know, the same thing that people have been advocating elsewhere in this forum that 5E be designed specifically to do, but apparently don't like it when minion rules allow for it.) If the 8th level guy smacks the ogre to remove the threat early, then that is either misplaced priorities (bigger threats) or because the 1st level guy is inordinately threatened somehow. OTOH, is the ogre in the scene as a normal, very tough encounter for the 1st level guy--one that would almost certainly doom him with the help of his higher level friend? Then not minion. The scene is about the 1st level guy being rescued by the 8th level guy. I get that some people don't like metagaming states that explicit -- or in some cases, like their preferred states built into the mechanics, everyone else go hang--but not working to do what the participants want is generally the last thing that a metagaming state does. Of course, if someone wants to insist that an overtly metagaming state is an in-game state, they'll usually find something to gripe about in the resulting interaction. [B]That[/B] is usually a sign that they are playing the wrong game. :p [/QUOTE]
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