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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="jsaving" data-source="post: 5892407" data-attributes="member: 16726"><p>I'm not sure what you mean by "getting it." 5e is coming upon us several years ahead of schedule because 4e didn't sell well enough, losing market share to such a degree that D&D sales now appear to be trailing Pathfinder's by a significant margin. That's an almost unthinkable reversal spurred in large measure by the continuing popularity of 3.5's mechanics. And none of those market realities have changed one iota as a result of Monte's departure, which doesn't appear to have been primarily driven by design differences anyway.</p><p></p><p>Like you, I think 4e is a solid system that hasn't gotten a fair shake from some elements of the gaming community. But it is absolutely inevitable that 5e won't fully reflect the preferences of 4e fans. WotC does "get" what 4e fans want; they just aren't large enough in terms of numbers to be able to carry a new edition, no matter how much we might wish it could be otherwise. </p><p></p><p>One guy in my gaming group is apoplectic about this, arguing that 3e "Grognards" sabotaged an objectively superior 4e and are now being rewarded for their intransigence with a new edition. I have some sympathy for his point of view, but the fact is that WotC wouldn't be taking this approach -- which amounts to a huge "egg on face" moment for a lot of current and former employees -- if the numerically large 3e/Pathfinder community weren't doing such a number on D&D sales.</p><p></p><p>What I think each of us can and should do is let our voices be heard regarding the aspects of 4e that merit retention in any new edition. Just because 4e underperformed from a sales perspective doesn't make it a "bad" ruleset, and if 5e truly is going to unify the fanbase, it needs to draw good ideas from every edition and not automatically reject those that happened to be part of 4e. Themes, at-wills, and greater tactical versatility for non-casters are three that immediately come to my mind as 4e design elements that should be kept; doubtless other people have other favorites. Even if -- <em>especially</em> if -- WotC threw out too much of 3e in crafting 4e, it's important not to make the same mistake now by throwing out too much of what works in 4e.</p></blockquote><p></p>
[QUOTE="jsaving, post: 5892407, member: 16726"] I'm not sure what you mean by "getting it." 5e is coming upon us several years ahead of schedule because 4e didn't sell well enough, losing market share to such a degree that D&D sales now appear to be trailing Pathfinder's by a significant margin. That's an almost unthinkable reversal spurred in large measure by the continuing popularity of 3.5's mechanics. And none of those market realities have changed one iota as a result of Monte's departure, which doesn't appear to have been primarily driven by design differences anyway. Like you, I think 4e is a solid system that hasn't gotten a fair shake from some elements of the gaming community. But it is absolutely inevitable that 5e won't fully reflect the preferences of 4e fans. WotC does "get" what 4e fans want; they just aren't large enough in terms of numbers to be able to carry a new edition, no matter how much we might wish it could be otherwise. One guy in my gaming group is apoplectic about this, arguing that 3e "Grognards" sabotaged an objectively superior 4e and are now being rewarded for their intransigence with a new edition. I have some sympathy for his point of view, but the fact is that WotC wouldn't be taking this approach -- which amounts to a huge "egg on face" moment for a lot of current and former employees -- if the numerically large 3e/Pathfinder community weren't doing such a number on D&D sales. What I think each of us can and should do is let our voices be heard regarding the aspects of 4e that merit retention in any new edition. Just because 4e underperformed from a sales perspective doesn't make it a "bad" ruleset, and if 5e truly is going to unify the fanbase, it needs to draw good ideas from every edition and not automatically reject those that happened to be part of 4e. Themes, at-wills, and greater tactical versatility for non-casters are three that immediately come to my mind as 4e design elements that should be kept; doubtless other people have other favorites. Even if -- [i]especially[/i] if -- WotC threw out too much of 3e in crafting 4e, it's important not to make the same mistake now by throwing out too much of what works in 4e. [/QUOTE]
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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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