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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="Neonchameleon" data-source="post: 5895596" data-attributes="member: 87792"><p>One thing to remember is that there are two big RPG sites that aren't publisher owned. Enworld and rpg.net. (TheRPGSite is in third and is much, much smaller). And rpg.net loves 4e.</p><p> </p><p>Another point I have is that I'm a huge 4e fan. But the 4e publication model is almost done. At the start of 2010 there were two things I could see 4e needed to finish off the crunch. Scarier monsters and simple to play classes. And actual illusionists. Since then there have been four monster manuals - the latest two (Monster Vault and Threats to Nentir Vale) having knocked it out of the park - and the MM3 and the Dark Sun Monster Manual both being superb. Essentials provided the Illusionist and the simple to play classes. Except for a simple to play spellcaster - which has been provided in a splatbook.</p><p> </p><p>Which leaves little more that needs adding crunchwise - although someone might be able to surprise me with something like Martial Power 2 (which should have been a tedious splatbook from the name but was in fact excellent, extending the range of what could be played). The game is almost done - further PC side splatbooks are looking round hard for options to add. And with four good monster manuals I don't really need more creatures.</p><p> </p><p>The biggest books I can think of 4e could use are a combined book that contains mundane equipment and something approaching Grimtooth's Traps. (Hopefully the Dungeon Explorer's book will cover a lot of this). And two conversion books - one for 4e Modern (Action Movies) and one for Pulp Space Opera. Possibly also a steampunky book.</p><p> </p><p>After that it's done other than for adventures.</p><p> </p><p>Bringing 4e to a close might have been done simply because they've taken it as far as they can go.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5895596, member: 87792"] One thing to remember is that there are two big RPG sites that aren't publisher owned. Enworld and rpg.net. (TheRPGSite is in third and is much, much smaller). And rpg.net loves 4e. Another point I have is that I'm a huge 4e fan. But the 4e publication model is almost done. At the start of 2010 there were two things I could see 4e needed to finish off the crunch. Scarier monsters and simple to play classes. And actual illusionists. Since then there have been four monster manuals - the latest two (Monster Vault and Threats to Nentir Vale) having knocked it out of the park - and the MM3 and the Dark Sun Monster Manual both being superb. Essentials provided the Illusionist and the simple to play classes. Except for a simple to play spellcaster - which has been provided in a splatbook. Which leaves little more that needs adding crunchwise - although someone might be able to surprise me with something like Martial Power 2 (which should have been a tedious splatbook from the name but was in fact excellent, extending the range of what could be played). The game is almost done - further PC side splatbooks are looking round hard for options to add. And with four good monster manuals I don't really need more creatures. The biggest books I can think of 4e could use are a combined book that contains mundane equipment and something approaching Grimtooth's Traps. (Hopefully the Dungeon Explorer's book will cover a lot of this). And two conversion books - one for 4e Modern (Action Movies) and one for Pulp Space Opera. Possibly also a steampunky book. After that it's done other than for adventures. Bringing 4e to a close might have been done simply because they've taken it as far as they can go. [/QUOTE]
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