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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Monte Cook on 4E
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<blockquote data-quote="The Little Raven" data-source="post: 3941870" data-attributes="member: 10095"><p>The RPG stuff has yet to be published. With the announcement of 4e, my "boss" (we're all friends tinkering with a startup, but he's the driving force behind it) elected for us to focus on fluff more than the rules, so we're holding off on mechanical design until we have either access to a pre-released SRD/playtest draft or the game is out (we're more interested in meeting our expectations than hard deadlines). We've also been sidetracked by the development of a board game our lead developer has been toying with. One of the products is a campaign setting, on which I was lead developer, which is a commercial reimagining of my homebrew campaign.</p><p></p><p>Also, I was the lead developer of Roc Games' "Celtic Adventures" setting before the company faded into obscurity. It's a shame that never went anywhere, because I was overseeing a very talented and knowledgeable group of people and was really excited about it seeing the light of day.</p><p></p><p>The video game stuff, I don't really like to talk about, since it's how I make a living, and I deal with it more than I like to at times. I'm a programming lead, and I also wear a "scenario writer" hat every now and again.</p><p></p><p>Before I got my current job, though, I was the project leader for the "WoDMod" modification for Vampire: the Masquerade Redemption, and my work on that project is what got me noticed. I took over the project in early 2001, when it was simply the "Consumate Vampire Mod," which was trying to add all the clans/bloodlines/Disciplines to the game. While getting that organized and finding more teammates, it scaled into adding elements from the other game. It really took off when a talented guy named Yith presented us with a Mage client, and I got a call a few weeks later to come in for an interview at my current employer, and I left the project in Yith's hands.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3941870, member: 10095"] The RPG stuff has yet to be published. With the announcement of 4e, my "boss" (we're all friends tinkering with a startup, but he's the driving force behind it) elected for us to focus on fluff more than the rules, so we're holding off on mechanical design until we have either access to a pre-released SRD/playtest draft or the game is out (we're more interested in meeting our expectations than hard deadlines). We've also been sidetracked by the development of a board game our lead developer has been toying with. One of the products is a campaign setting, on which I was lead developer, which is a commercial reimagining of my homebrew campaign. Also, I was the lead developer of Roc Games' "Celtic Adventures" setting before the company faded into obscurity. It's a shame that never went anywhere, because I was overseeing a very talented and knowledgeable group of people and was really excited about it seeing the light of day. The video game stuff, I don't really like to talk about, since it's how I make a living, and I deal with it more than I like to at times. I'm a programming lead, and I also wear a "scenario writer" hat every now and again. Before I got my current job, though, I was the project leader for the "WoDMod" modification for Vampire: the Masquerade Redemption, and my work on that project is what got me noticed. I took over the project in early 2001, when it was simply the "Consumate Vampire Mod," which was trying to add all the clans/bloodlines/Disciplines to the game. While getting that organized and finding more teammates, it scaled into adding elements from the other game. It really took off when a talented guy named Yith presented us with a Mage client, and I got a call a few weeks later to come in for an interview at my current employer, and I left the project in Yith's hands. [/QUOTE]
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