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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Monte Cook on 4E
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<blockquote data-quote="Odhanan" data-source="post: 3945145" data-attributes="member: 12324"><p>Iron Heroes Revised was welcome, if only for the clarifications that came with it. </p><p></p><p>I don't think the original Armiger was broken, but it catered (and still caters) to a very specific kind of player. The revised Armiger makes it more attractive from the get-go. Stunt and Challenges are mechanics best handled by a DM ruling on the spot rather than following rules straight out of the book - that's the intent behind them. As for damage output, combat potentially becoming "obscene", yes, that's true. That's sort of the point of the game for those who like that kind of thing, if you ask me. Lastly, I don't consider the Arcanist to be broken either - its use in a game requires a vigilant DM however and a player who's goal isn't to optimize every single magical effect in the game, since there are a few loopholes (fixed in the Revised Edition).</p><p></p><p>Now, I don't think that the original IH is broken. Many of the discussions surrounding this or that ability being broken are theoretical, shared in a vacuum with little to no actual play issues. That is due to the nature of IH itself which will appeal (in part) to people who love to tinker with game mechanics out of the box. In actual play, nothing truly breaks the game, IMO.</p><p></p><p>Basically, if you're not obsessed with game balance, are not afraid of adjudications on the spot, and have players who are not consistently trying to "break the game just to see what it does", then you can get the original IH. No worries.</p><p></p><p>If you want more clarity and more consistency, you can get the Revised hardback at Lulu.com.</p><p></p><p>/hijack</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3945145, member: 12324"] Iron Heroes Revised was welcome, if only for the clarifications that came with it. I don't think the original Armiger was broken, but it catered (and still caters) to a very specific kind of player. The revised Armiger makes it more attractive from the get-go. Stunt and Challenges are mechanics best handled by a DM ruling on the spot rather than following rules straight out of the book - that's the intent behind them. As for damage output, combat potentially becoming "obscene", yes, that's true. That's sort of the point of the game for those who like that kind of thing, if you ask me. Lastly, I don't consider the Arcanist to be broken either - its use in a game requires a vigilant DM however and a player who's goal isn't to optimize every single magical effect in the game, since there are a few loopholes (fixed in the Revised Edition). Now, I don't think that the original IH is broken. Many of the discussions surrounding this or that ability being broken are theoretical, shared in a vacuum with little to no actual play issues. That is due to the nature of IH itself which will appeal (in part) to people who love to tinker with game mechanics out of the box. In actual play, nothing truly breaks the game, IMO. Basically, if you're not obsessed with game balance, are not afraid of adjudications on the spot, and have players who are not consistently trying to "break the game just to see what it does", then you can get the original IH. No worries. If you want more clarity and more consistency, you can get the Revised hardback at Lulu.com. /hijack [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Monte Cook on 4E
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