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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Celebrim" data-source="post: 7694524" data-attributes="member: 4937"><p>First of all, now I'm getting the feeling we aren't talking about the Cypher System. </p><p></p><p>And secondly, where do you get the fallacy of the excluded middle out of this? I'm talking about how the Cypher System actually works. In point of fact, since the Cypher System allows for GM intrusion, it's actually the Cypher System (and not me) that is advocating that any and all randomness is available as a result of any and all stakes. I for one would never design a system that relied on DM fiat for process resolution in such a high percentage of situations. That isn't to say that I think you are wrong for liking such a system, just that I find it rather amusing when Monte both rues and denies (at the same time!) the consequences of a system he himself designed.</p><p></p><p>In contrast to your rant about the 'excluded middle', if you look at what I said whether in context or cut out in your little snippet, nothing about what I said had anything to do with extremes. What I said was intended to hold true even in cases of simple failure and success without any references to 'critical hits and bad misses' at all. I'm not appealing to the edge cases at all.</p><p></p><p></p><p></p><p>Ok, sure. I agree with all of that. What the heck does it have to do with this discussion?</p><p></p><p></p><p></p><p>Where are you getting any of that?</p><p></p><p></p><p></p><p>I'm at a loss to know who you are having a discussion with here. What part of that do you think I disagree with?</p><p></p><p></p><p></p><p>Again, are we discussing the Cypher System or not? Fighters and wizards having radically different mechanics and wizards not needing to make a fortune roll to cast spells is a D&Dism.</p><p></p><p></p><p></p><p>I have no idea what you are talking about. And I know you have no idea what I'm talking about.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7694524, member: 4937"] First of all, now I'm getting the feeling we aren't talking about the Cypher System. And secondly, where do you get the fallacy of the excluded middle out of this? I'm talking about how the Cypher System actually works. In point of fact, since the Cypher System allows for GM intrusion, it's actually the Cypher System (and not me) that is advocating that any and all randomness is available as a result of any and all stakes. I for one would never design a system that relied on DM fiat for process resolution in such a high percentage of situations. That isn't to say that I think you are wrong for liking such a system, just that I find it rather amusing when Monte both rues and denies (at the same time!) the consequences of a system he himself designed. In contrast to your rant about the 'excluded middle', if you look at what I said whether in context or cut out in your little snippet, nothing about what I said had anything to do with extremes. What I said was intended to hold true even in cases of simple failure and success without any references to 'critical hits and bad misses' at all. I'm not appealing to the edge cases at all. Ok, sure. I agree with all of that. What the heck does it have to do with this discussion? Where are you getting any of that? I'm at a loss to know who you are having a discussion with here. What part of that do you think I disagree with? Again, are we discussing the Cypher System or not? Fighters and wizards having radically different mechanics and wizards not needing to make a fortune roll to cast spells is a D&Dism. I have no idea what you are talking about. And I know you have no idea what I'm talking about. [/QUOTE]
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