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Monte Cook On Fumble Mechanics
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<blockquote data-quote="RafaelLVX" data-source="post: 7694526" data-attributes="member: 6811506"><p>Agreed. In fact the underlying rationale mentioned (that the player could feel bad for the fumble) almost made me discard the article outright. </p><p></p><p>Interestingly, although in my group we love the laughs from fumble or critical misses, I ended up finding this article very useful. Several game situations just couldn't go <em>that</em> wrong, as expected in a fumble, a "natural 1" (or the equivalent in other systems). Just yesterday playing Old Dragon, I fumbled an easy bow and arrow shot against an immobile piece of furniture, and all other characters were behind me, but because of a second dice roll, the DM ruled that somehow I managed to hit one of them. What a stretch. That comes from the fact that fumble results table told the DM *I* had to hit some other character. But using the intrusion mechanics, the DM could have gone on with the same outcome, only coming up with a more plausible bad-luck fumble where my shot ended up moving an engine from a trap (that was really there the whole time by the way) that hurt one of the characters behind me. Yes I rolled the 1, no not always I need to cause the damage, yes the damage must happen, but if it's implausible, the DM can always intervene with an almost divine display of my bad luck.</p><p></p><p>I know my example wasn't ideal, just recollecting a situation from a real game here.</p><p></p><p>I won't use the intrusion mechanics every time (I favor character-caused fumbles), but I'll definitely have that in mind for when nothing could wrong with a character's plan... unless something else was coming and nobody knew.</p></blockquote><p></p>
[QUOTE="RafaelLVX, post: 7694526, member: 6811506"] Agreed. In fact the underlying rationale mentioned (that the player could feel bad for the fumble) almost made me discard the article outright. Interestingly, although in my group we love the laughs from fumble or critical misses, I ended up finding this article very useful. Several game situations just couldn't go [I]that[/I] wrong, as expected in a fumble, a "natural 1" (or the equivalent in other systems). Just yesterday playing Old Dragon, I fumbled an easy bow and arrow shot against an immobile piece of furniture, and all other characters were behind me, but because of a second dice roll, the DM ruled that somehow I managed to hit one of them. What a stretch. That comes from the fact that fumble results table told the DM *I* had to hit some other character. But using the intrusion mechanics, the DM could have gone on with the same outcome, only coming up with a more plausible bad-luck fumble where my shot ended up moving an engine from a trap (that was really there the whole time by the way) that hurt one of the characters behind me. Yes I rolled the 1, no not always I need to cause the damage, yes the damage must happen, but if it's implausible, the DM can always intervene with an almost divine display of my bad luck. I know my example wasn't ideal, just recollecting a situation from a real game here. I won't use the intrusion mechanics every time (I favor character-caused fumbles), but I'll definitely have that in mind for when nothing could wrong with a character's plan... unless something else was coming and nobody knew. [/QUOTE]
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