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Monte Cook On Fumble Mechanics
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<blockquote data-quote="The Crimson Binome" data-source="post: 7694527" data-attributes="member: 6775031"><p>Many people have claimed that critical success and critical failure are two sides of the same coin, and to accept one must be to accept the other, but it occurs to me that the opposite would make more sense. If you're good enough at something that you <em>might</em> do something super amazing, then that should also means that you're so good that you will <em>never</em> accidentally kill your teammate by failing so hard.</p><p></p><p>In practice, this is something like how the skill system works in D&D (moreso in 3.x and 4E than in 5E). If you're at +11 on the check, then you <em>might</em> occasionally succeed at a DC 30 stunt, but you'll never fail something that's DC 12 or lower. If you're at -1 to the check, then you could <em>sometimes</em> fail to hit DC 0, but you'll <em>never</em> accomplish anything that's DC 20 or higher.</p><p></p><p>And extending that out to combat, <em>every</em> PC is both talented and skilled in the usage of one or more weapons (to various degrees, and barring extreme corner cases). Given that, it would make <em>more</em> sense that they could <em>sometimes</em> critically hit and<em> never</em> fumble (where a weak commoner might sometimes fumble but never critically hit).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7694527, member: 6775031"] Many people have claimed that critical success and critical failure are two sides of the same coin, and to accept one must be to accept the other, but it occurs to me that the opposite would make more sense. If you're good enough at something that you [I]might[/I] do something super amazing, then that should also means that you're so good that you will [I]never[/I] accidentally kill your teammate by failing so hard. In practice, this is something like how the skill system works in D&D (moreso in 3.x and 4E than in 5E). If you're at +11 on the check, then you [I]might[/I] occasionally succeed at a DC 30 stunt, but you'll never fail something that's DC 12 or lower. If you're at -1 to the check, then you could [I]sometimes[/I] fail to hit DC 0, but you'll [I]never[/I] accomplish anything that's DC 20 or higher. And extending that out to combat, [I]every[/I] PC is both talented and skilled in the usage of one or more weapons (to various degrees, and barring extreme corner cases). Given that, it would make [I]more[/I] sense that they could [I]sometimes[/I] critically hit and[I] never[/I] fumble (where a weak commoner might sometimes fumble but never critically hit). [/QUOTE]
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