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Monte Cook On Fumble Mechanics
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<blockquote data-quote="pemerton" data-source="post: 7694612" data-attributes="member: 42582"><p>I think this is another one of those cases where different mechanics can produce the same fiction. For instance, a failed Move Silently/Stealth check followed by the troopers winning an opposed Surprise roll (as per AD&D) or succeeding on <em>their</em> Stealth check (in some other system) could produce the same outcome.</p><p></p><p>Or, in a "fail forward" or "stake-setting" system, the same thing could happen: in order to get the Stealth roll at all, Han's player stakes being surprised by other troopers.</p><p></p><p>Or, again, it could just be failure on a surprise check, AD&D-style. Even rangers can be surprised on a 1 on 1d6. Or a failure on opposed Perception vs Stealth.</p><p></p><p>In a hit-point system, that looks like it might just be dropping to zero hit points. Especially in a more abstract system like AD&D's 1 minute rounds.</p><p></p><p>D&D is particularly unlikely to give "sword shattered" as an outcome of a die roll - there are certainly other systems that can give that outcome without needing a fumble system (eg Rolemaster via crits or via its parry rules; BW via its stake-setting-and-manipulation rules).</p><p></p><p>In the case of Turin and Beleg, once again that could easily be the outcome of stake-setting in the context of a cursed sword. Or, in D&D, there could be a sword which has the curse "on a roll of a natural 1, roll an attack against one nearby ally". That curse doesn't require general fumble rules to implement, and in fact becomes <em>less</em> of a curse in a mechanical environment in which fumble rules are being used.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7694612, member: 42582"] I think this is another one of those cases where different mechanics can produce the same fiction. For instance, a failed Move Silently/Stealth check followed by the troopers winning an opposed Surprise roll (as per AD&D) or succeeding on [I]their[/I] Stealth check (in some other system) could produce the same outcome. Or, in a "fail forward" or "stake-setting" system, the same thing could happen: in order to get the Stealth roll at all, Han's player stakes being surprised by other troopers. Or, again, it could just be failure on a surprise check, AD&D-style. Even rangers can be surprised on a 1 on 1d6. Or a failure on opposed Perception vs Stealth. In a hit-point system, that looks like it might just be dropping to zero hit points. Especially in a more abstract system like AD&D's 1 minute rounds. D&D is particularly unlikely to give "sword shattered" as an outcome of a die roll - there are certainly other systems that can give that outcome without needing a fumble system (eg Rolemaster via crits or via its parry rules; BW via its stake-setting-and-manipulation rules). In the case of Turin and Beleg, once again that could easily be the outcome of stake-setting in the context of a cursed sword. Or, in D&D, there could be a sword which has the curse "on a roll of a natural 1, roll an attack against one nearby ally". That curse doesn't require general fumble rules to implement, and in fact becomes [I]less[/I] of a curse in a mechanical environment in which fumble rules are being used. [/QUOTE]
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