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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7694705"><p>Critical do exist though, and I've certainly seem them used for lopping off limbs. It could also be handled as a ruling on the gm's part (i.e. a player tries to lop off an NPCs hand or vice versa, so the GM implements some on the fly way to implement that). D&D has always been a bit of an open system in that respect because it deals with damage pretty abstractly. There are games that have clear mechanics on maiming, but D&D doesn't usually deal directly with that kind of stuff (expect maybe as optional rules). It does depend on the edition though. </p><p></p><p>I would argue though that in order to recreate that scenario, you do not need an explicit rule for cutting off peoples' hands. Again, especially with older versions of D&D, it is meant to be very open. Just because there isn't a specific rule for something it doesn't mean it can't be attempted or can't come up. Again though, there have long been games that do deal with these kinds of things if you want all that mapped out in the system.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7694705"] Critical do exist though, and I've certainly seem them used for lopping off limbs. It could also be handled as a ruling on the gm's part (i.e. a player tries to lop off an NPCs hand or vice versa, so the GM implements some on the fly way to implement that). D&D has always been a bit of an open system in that respect because it deals with damage pretty abstractly. There are games that have clear mechanics on maiming, but D&D doesn't usually deal directly with that kind of stuff (expect maybe as optional rules). It does depend on the edition though. I would argue though that in order to recreate that scenario, you do not need an explicit rule for cutting off peoples' hands. Again, especially with older versions of D&D, it is meant to be very open. Just because there isn't a specific rule for something it doesn't mean it can't be attempted or can't come up. Again though, there have long been games that do deal with these kinds of things if you want all that mapped out in the system. [/QUOTE]
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