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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Aldarc" data-source="post: 7695271" data-attributes="member: 5142"><p>This caricaturization seems like an unfairly hyperbolic misconstruction or misreading of the Cypher System and its GM Intrusion, as well as what Charles Ryan and Monte Cook have written. That may simply be because you have neither interest nor experience in running the Cypher System. If you have no experience, then you can hardly be faulted for your misunderstanding. If you have no interest, as you may naturally prefer another system, such as D&D 3E/Pathfinder or D&D 5E, then one certainly may have suspicions regarding your heated investment in this topic and why you feel compelled to interject your repeated aversions on the Cypher System and attempts to portray it as "bad-wrong-fun." </p><p></p><p>What you describe in terms of a "basic sense of fairness, and [your] sense of realism" is precisely what the GM Intrusion attempts to encourage, according to the GM sections in every iteration of the Cypher rules thus far (i.e. Numenera, The Strange, Cypher System Rulebook). It's not about making things unfair. Or summoning things out of thin air. It's meant to provide an internally-consistent and in-narrative complication produced as a result of a Natural 1.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7695271, member: 5142"] This caricaturization seems like an unfairly hyperbolic misconstruction or misreading of the Cypher System and its GM Intrusion, as well as what Charles Ryan and Monte Cook have written. That may simply be because you have neither interest nor experience in running the Cypher System. If you have no experience, then you can hardly be faulted for your misunderstanding. If you have no interest, as you may naturally prefer another system, such as D&D 3E/Pathfinder or D&D 5E, then one certainly may have suspicions regarding your heated investment in this topic and why you feel compelled to interject your repeated aversions on the Cypher System and attempts to portray it as "bad-wrong-fun." What you describe in terms of a "basic sense of fairness, and [your] sense of realism" is precisely what the GM Intrusion attempts to encourage, according to the GM sections in every iteration of the Cypher rules thus far (i.e. Numenera, The Strange, Cypher System Rulebook). It's not about making things unfair. Or summoning things out of thin air. It's meant to provide an internally-consistent and in-narrative complication produced as a result of a Natural 1. [/QUOTE]
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