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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Celebrim" data-source="post: 7695291" data-attributes="member: 4937"><p>Oh for crying out loud, do you ever get tired of moving those goal posts around? </p><p></p><p>If you are going to reply to me, please do me the favor of at least having read what I said.</p><p></p><p></p><p></p><p>Hint: <p style="margin-left: 20px">Yes, it may be true that this is a forest and some roots were around to get tangled in, and thus this is internally consistent - after all, who marks ever root on the battlemap?</p><p></p><p>So what do you think? </p><p></p><p></p><p></p><p>Did I ever say otherwise?</p><p></p><p style="margin-left: 20px">An orc blowing a trumpet and summoning reinforcements from elsewhere in the complex is internally-consistent and generally within the narrative. The players in general will have no way of knowing whether or not that could happen, as they have only limited information about the environment. And it's certainly possible that such things could happen.</p><p></p><p></p><p></p><p>Seriously? I must have discussed that like 10 freaking times in the post you are quoting. If you can't be bothered to read, don't respond. </p><p></p><p></p><p></p><p>Considering how little I owe you at this point, I'm not even going to open that can of worms. I will say however that at some level I feel this is like asking me whether I like Thai food or Mexican. What I like is food that is well prepared. What I don't like is someone who has heard that Kale is cool, or that Icelandic food is really awesome, or that everyone is cooking with Argula or that Unami is where it is at right now, and decides to go sprinkling his food heavily with those things without fundamentally understanding how those things work and what their limitations are as ingredients, or when they are appropriate and when they can be paired with other ingredients or techniques. Too often what people call Narrativist is stupid or bad Narrativist (sort of like ordering Tex-Mex or Thai here in central Ohio) justified in some mistaken idea that just because some authority figure said Narrativist is real role-playing that you can dump ideas like that into your game higgly-piggly like some sort of magic seasoning that always makes your food taste better. I would crawl through gravel to get some good experience under a very skilled Nar GM and some serious RPers in the same way that I would crawl through gravel for some really good Thai food or Tex-Mex.</p><p></p><p>But I'm certainly not going to get into an argument with you over something as controversial as GNS theory while you are huffing and panting running the goal posts down the field, apparently completely oblivious to the fact that one post ago you were saying reinforcements showing up as the result of a missed bow shot was "unfairly hyperbolic misconstruction" and now you've spun about and are telling me just how reasonable it is. You're not even very good at paying attention to your own key ideas, so don't try to tell me what I'm "repeatedly and blatantly missing".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7695291, member: 4937"] Oh for crying out loud, do you ever get tired of moving those goal posts around? If you are going to reply to me, please do me the favor of at least having read what I said. Hint: [indent]Yes, it may be true that this is a forest and some roots were around to get tangled in, and thus this is internally consistent - after all, who marks ever root on the battlemap?[/indent] So what do you think? Did I ever say otherwise? [indent]An orc blowing a trumpet and summoning reinforcements from elsewhere in the complex is internally-consistent and generally within the narrative. The players in general will have no way of knowing whether or not that could happen, as they have only limited information about the environment. And it's certainly possible that such things could happen.[/indent] Seriously? I must have discussed that like 10 freaking times in the post you are quoting. If you can't be bothered to read, don't respond. Considering how little I owe you at this point, I'm not even going to open that can of worms. I will say however that at some level I feel this is like asking me whether I like Thai food or Mexican. What I like is food that is well prepared. What I don't like is someone who has heard that Kale is cool, or that Icelandic food is really awesome, or that everyone is cooking with Argula or that Unami is where it is at right now, and decides to go sprinkling his food heavily with those things without fundamentally understanding how those things work and what their limitations are as ingredients, or when they are appropriate and when they can be paired with other ingredients or techniques. Too often what people call Narrativist is stupid or bad Narrativist (sort of like ordering Tex-Mex or Thai here in central Ohio) justified in some mistaken idea that just because some authority figure said Narrativist is real role-playing that you can dump ideas like that into your game higgly-piggly like some sort of magic seasoning that always makes your food taste better. I would crawl through gravel to get some good experience under a very skilled Nar GM and some serious RPers in the same way that I would crawl through gravel for some really good Thai food or Tex-Mex. But I'm certainly not going to get into an argument with you over something as controversial as GNS theory while you are huffing and panting running the goal posts down the field, apparently completely oblivious to the fact that one post ago you were saying reinforcements showing up as the result of a missed bow shot was "unfairly hyperbolic misconstruction" and now you've spun about and are telling me just how reasonable it is. You're not even very good at paying attention to your own key ideas, so don't try to tell me what I'm "repeatedly and blatantly missing". [/QUOTE]
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