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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Imaro" data-source="post: 7695307" data-attributes="member: 48965"><p>Emphasis mine... this has been my biggest issue with the premise set forth for differentiation of fumbles and/or fumbles being bad wrong fun by some of the posters in this discussion such as [MENTION=42582]pemerton[/MENTION]. There are a ton of heroes who have moments of ineptitude... and they are still heroes, they are still competent and they still save the day. I'm not sure where this idea arose that a competent protagonist never fails due to his own skills or abilities not being up to the task... perhaps there's a small subset of heroes who never fail due to their own inability to meet a particular challenge but it happens to numerous competent heroes of literature and movies and you're right, we don't enjoy their stories any less for it... in fact I would argue it creates a hero who is easier to relate to than the one whose only failures come from outside forces...</p><p></p><p>Note... I also think you are correct in your assertion that we shouldn't assume that these types of failures aren't fun for players or the group... IME, most people just don't take the game that serious.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7695307, member: 48965"] Emphasis mine... this has been my biggest issue with the premise set forth for differentiation of fumbles and/or fumbles being bad wrong fun by some of the posters in this discussion such as [MENTION=42582]pemerton[/MENTION]. There are a ton of heroes who have moments of ineptitude... and they are still heroes, they are still competent and they still save the day. I'm not sure where this idea arose that a competent protagonist never fails due to his own skills or abilities not being up to the task... perhaps there's a small subset of heroes who never fail due to their own inability to meet a particular challenge but it happens to numerous competent heroes of literature and movies and you're right, we don't enjoy their stories any less for it... in fact I would argue it creates a hero who is easier to relate to than the one whose only failures come from outside forces... Note... I also think you are correct in your assertion that we shouldn't assume that these types of failures aren't fun for players or the group... IME, most people just don't take the game that serious. [/QUOTE]
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