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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Imaro" data-source="post: 7695327" data-attributes="member: 48965"><p>Honestly I find it surprising that some of the posters in this thread have such a limited view on what a fumble can entail (and vehemently stick to their preconceptions even when their is no logical rationale to do so)... especially given the fact that they have (at least insofar as I can tell) a wealth of gaming experience in different games/systems and are much more avid fans of discussing game theory, techniques, etc. than I believe I am. I don't think it's gaming culture per say... but I'm not sure what it is since even now there are people in this very thread who...</p><p></p><p>1. Don't like character ineptness based fumbles/"silly" results, but...</p><p>2. will vehemently argue a 1/fumble must be silly and must be framed in a manner similar to a character loosing his eye or beheading his ally through his own fault... </p><p>3. There are actual table based fumble systems that use things outside the character's abilities to base fumbles on such as the environment, shoddy equipment, etc. to counter their limited examples.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7695327, member: 48965"] Honestly I find it surprising that some of the posters in this thread have such a limited view on what a fumble can entail (and vehemently stick to their preconceptions even when their is no logical rationale to do so)... especially given the fact that they have (at least insofar as I can tell) a wealth of gaming experience in different games/systems and are much more avid fans of discussing game theory, techniques, etc. than I believe I am. I don't think it's gaming culture per say... but I'm not sure what it is since even now there are people in this very thread who... 1. Don't like character ineptness based fumbles/"silly" results, but... 2. will vehemently argue a 1/fumble must be silly and must be framed in a manner similar to a character loosing his eye or beheading his ally through his own fault... 3. There are actual table based fumble systems that use things outside the character's abilities to base fumbles on such as the environment, shoddy equipment, etc. to counter their limited examples. [/QUOTE]
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