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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Imaro" data-source="post: 7695495" data-attributes="member: 48965"><p>1. I think confusion is arising because you are either purposefully or accidentally mis-stating his stance depending on what particular post we look at. Claiming he is totally against something as you do here...</p><p></p><p></p><p></p><p>is different from adding the qualifiers that you do above.... In fact Monte doesn't even claim they shouldn't primarily or typically be major screw-ups by character incompetence... unless the player isn't having fun... that's the basis of why he wants to limit them... not because there aren't events that satisfy (1), (2) & (3)... Your other reasons fall down because... </p><p></p><p>Reason (2) Again... GM Intrusions are not necessarily big events... the only requirement for an intrusion (on a 1) is that it is a "bad thing" and it complicates things for the character... this could be something as simple as a weapon jamming. You've created this criteria but it has no basis in the Cypher rules or in what Monte or Charles have stated.</p><p></p><p>Reason (3) Not sure why this wouldn't be the case (especially in a game of weird science-fantasy like Numenera, and really is not a point I have seen Monte or Charles make anywhere (my biggest issue with your claim here)... if you believe this fine, but then it's based on assumptions you've made that IMO are faulty at best. the worse being that a GM Intrusion on a 1 must be some big event... which it doesn't have to be... it's only requirement is that it be a bad complication. </p><p></p><p></p><p></p><p></p><p>His argument is based on player enjoyment... it's pretty clear in the article that he is arguing for this because he believes at some point basing "fumbles" entirely on character ineptitude will cause the player to stop having fun... can you post some quotes or excerpts from the article or the Cypher rules that actually back up this assertion you are making... I did in the previous posts I've made...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7695495, member: 48965"] 1. I think confusion is arising because you are either purposefully or accidentally mis-stating his stance depending on what particular post we look at. Claiming he is totally against something as you do here... is different from adding the qualifiers that you do above.... In fact Monte doesn't even claim they shouldn't primarily or typically be major screw-ups by character incompetence... unless the player isn't having fun... that's the basis of why he wants to limit them... not because there aren't events that satisfy (1), (2) & (3)... Your other reasons fall down because... Reason (2) Again... GM Intrusions are not necessarily big events... the only requirement for an intrusion (on a 1) is that it is a "bad thing" and it complicates things for the character... this could be something as simple as a weapon jamming. You've created this criteria but it has no basis in the Cypher rules or in what Monte or Charles have stated. Reason (3) Not sure why this wouldn't be the case (especially in a game of weird science-fantasy like Numenera, and really is not a point I have seen Monte or Charles make anywhere (my biggest issue with your claim here)... if you believe this fine, but then it's based on assumptions you've made that IMO are faulty at best. the worse being that a GM Intrusion on a 1 must be some big event... which it doesn't have to be... it's only requirement is that it be a bad complication. His argument is based on player enjoyment... it's pretty clear in the article that he is arguing for this because he believes at some point basing "fumbles" entirely on character ineptitude will cause the player to stop having fun... can you post some quotes or excerpts from the article or the Cypher rules that actually back up this assertion you are making... I did in the previous posts I've made... [/QUOTE]
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