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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Imaro" data-source="post: 7695558" data-attributes="member: 48965"><p>No... I don't think he's making a comment on whether it should be causally linked or not... only that the intrusion should at times be external to the character (if internal ones aren't fun for the players)... in other words not caused through his own ineptness (in whatever area is being rolled for)... since that is an internal (to the character) trait. As to whether they should or shouldn't be causally linked... that's for the individual GM to decide. As I said earlier I have used both.</p><p></p><p></p><p></p><p>Sooo... you fail your perception test... alot. That seems internal to me.</p><p></p><p>A world of extraordinarily hidden creatures is not a premise of Numenera... one uses the Perception skill to determine whether one does or does not detect creatures... thus if you don't detect a creature it is an internal intrusion (auto fail on perception).</p><p></p><p></p><p></p><p>You're loosing me here... what was your point again? I never said this type of intrusion couldn't be justified... it's basically an auto-failure on perception, which of course is internal to the character (something we were trying to avoid) or it's not causally related to the action taking place... my contention is that it's not the same as an equipment malfunction in the world of Numenera... where the character is using the equipment and thus it is causal but it cannot be his character's fault in an internal way because the malfunction has nothing to do with his own abilities. Furthermore I addressed @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>'s question about a character who trains and builds up his knowledge of equipment (introduced as a counterpoint to the character's who have exceptionally high perception scores). by pointing out the fact that (as unlikely as it is he could understand all the myriad forms of tech in the Ninth World, and the fact that I'm not sure it's possible to build such a character by the rules) he still may not understand the device...through no fault of his own but through the genre/world conceits of playing in the Ninth World. There is no genre conceit that beings will appear from around corners and buildings and above you without any chance to detect them...if there is please cite the pages where they talk about this aspect of the Ninth World...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7695558, member: 48965"] No... I don't think he's making a comment on whether it should be causally linked or not... only that the intrusion should at times be external to the character (if internal ones aren't fun for the players)... in other words not caused through his own ineptness (in whatever area is being rolled for)... since that is an internal (to the character) trait. As to whether they should or shouldn't be causally linked... that's for the individual GM to decide. As I said earlier I have used both. Sooo... you fail your perception test... alot. That seems internal to me. A world of extraordinarily hidden creatures is not a premise of Numenera... one uses the Perception skill to determine whether one does or does not detect creatures... thus if you don't detect a creature it is an internal intrusion (auto fail on perception). You're loosing me here... what was your point again? I never said this type of intrusion couldn't be justified... it's basically an auto-failure on perception, which of course is internal to the character (something we were trying to avoid) or it's not causally related to the action taking place... my contention is that it's not the same as an equipment malfunction in the world of Numenera... where the character is using the equipment and thus it is causal but it cannot be his character's fault in an internal way because the malfunction has nothing to do with his own abilities. Furthermore I addressed @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I]'s question about a character who trains and builds up his knowledge of equipment (introduced as a counterpoint to the character's who have exceptionally high perception scores). by pointing out the fact that (as unlikely as it is he could understand all the myriad forms of tech in the Ninth World, and the fact that I'm not sure it's possible to build such a character by the rules) he still may not understand the device...through no fault of his own but through the genre/world conceits of playing in the Ninth World. There is no genre conceit that beings will appear from around corners and buildings and above you without any chance to detect them...if there is please cite the pages where they talk about this aspect of the Ninth World... [/QUOTE]
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