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General Tabletop Discussion
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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Aldarc" data-source="post: 7695846" data-attributes="member: 5142"><p>I don't think that this is an either/or scenario in regards to the debate. Middle ground does exist. It would not be appropriate for every creature to have more show up for reinforcements. It is appropriate for some, but not all. And to say that some do does not mean that they come "out of thin air." </p><p></p><p>For example, here is the GM Intrusion recommended for Margr (basically goat-headed orcs): "GM Intrusion: There are more margr! 1d6 reinforcements arrive." But there's another GM Intrusion from the preceding creature entry that would also be potentially appropriate: "GM Intrusion: The laak is tougher and more tenacious than others of its kind. It has 4 extra health and inflicts 1 additional point of damage." I.e., you don't make more troops come out of nowhere, but you up the difficulty of the preexisting NPCs on the table. This is to say, much to the surprise of the GM and the players, the NPCs were tougher than originally imagined. The appropriateness of such a GM Intrusion, however, is connected to the setting and narrative, which is consistent what others have been saying as well. </p><p></p><p>I tentatively agree that many GM Intrusions are based around the opponents. I think that is often since the GM has no real control over the NPCs in the manner that players have over their PCs, unlike in other systems. So the GM Intrusion allows the NPCs to "crit" or do extraordinary things themselves. </p><p></p><p>I can see the case for that.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7695846, member: 5142"] I don't think that this is an either/or scenario in regards to the debate. Middle ground does exist. It would not be appropriate for every creature to have more show up for reinforcements. It is appropriate for some, but not all. And to say that some do does not mean that they come "out of thin air." For example, here is the GM Intrusion recommended for Margr (basically goat-headed orcs): "GM Intrusion: There are more margr! 1d6 reinforcements arrive." But there's another GM Intrusion from the preceding creature entry that would also be potentially appropriate: "GM Intrusion: The laak is tougher and more tenacious than others of its kind. It has 4 extra health and inflicts 1 additional point of damage." I.e., you don't make more troops come out of nowhere, but you up the difficulty of the preexisting NPCs on the table. This is to say, much to the surprise of the GM and the players, the NPCs were tougher than originally imagined. The appropriateness of such a GM Intrusion, however, is connected to the setting and narrative, which is consistent what others have been saying as well. I tentatively agree that many GM Intrusions are based around the opponents. I think that is often since the GM has no real control over the NPCs in the manner that players have over their PCs, unlike in other systems. So the GM Intrusion allows the NPCs to "crit" or do extraordinary things themselves. I can see the case for that. [/QUOTE]
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