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Monte Cook On Fumble Mechanics
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<blockquote data-quote="Imaro" data-source="post: 7695858" data-attributes="member: 48965"><p>Eh, I can see that... especially when the conversation degenerated into a debate over of my choice of using the term "out of thin air"... which really was incidental to my overall point. Either way I think there are enough GM Intrusions that...</p><p></p><p>1. Are different from regular failure</p><p>2. Do not arise from character incompetency</p><p>3. Are causal </p><p></p><p>That the GM is not unduly constrained by the lack of such intrusions being readily available and I continue to disagree with the idea that the lack of these intrusions was the driving factor behind Monte's preference in the aricle for GM Intrusions that are not based on character incompetence...</p><p></p><p></p><p></p><p>I'm not sure where you disagrees with Celebrim at so it's hard for me to understand the basis of your argument. Were these reinforcements established in the fiction beforehand? Did the PC's have a chance to detect them before they appeared? I guess I'm asking... if they weren't created out of thin air at the moment of the Intrusion... where did they come from? Why didn't my character notice them (or at least have a chance too?). Ultimately though this wasn't a major point to me... my point was in debunking that MOnte prefers external GM Intrusions because there aren't enough that satisfy the 3 criteria pemerton put forward that are causal. This is at best a minor tangent and at worse a distraction from the original discussion. I also don't see how this is anymore productive than the original argument since all it is is perspective. I see them as being pulled out of thin air (which as I said before is perfectly legitimate per the rules for GM Intrusons.), and you don't. </p><p> </p><p></p><p></p><p>My disagreement was with your statement that they don't have control over NPC's like players have over PC's. When I've GM'd I've controlled my NPC's just as the players have controlled their characters. For me the difference is in how I as DM interact with the mechanics, not in control over said NPC's. They roll, I don't. If that's what you are saying then yes, I agree.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7695858, member: 48965"] Eh, I can see that... especially when the conversation degenerated into a debate over of my choice of using the term "out of thin air"... which really was incidental to my overall point. Either way I think there are enough GM Intrusions that... 1. Are different from regular failure 2. Do not arise from character incompetency 3. Are causal That the GM is not unduly constrained by the lack of such intrusions being readily available and I continue to disagree with the idea that the lack of these intrusions was the driving factor behind Monte's preference in the aricle for GM Intrusions that are not based on character incompetence... I'm not sure where you disagrees with Celebrim at so it's hard for me to understand the basis of your argument. Were these reinforcements established in the fiction beforehand? Did the PC's have a chance to detect them before they appeared? I guess I'm asking... if they weren't created out of thin air at the moment of the Intrusion... where did they come from? Why didn't my character notice them (or at least have a chance too?). Ultimately though this wasn't a major point to me... my point was in debunking that MOnte prefers external GM Intrusions because there aren't enough that satisfy the 3 criteria pemerton put forward that are causal. This is at best a minor tangent and at worse a distraction from the original discussion. I also don't see how this is anymore productive than the original argument since all it is is perspective. I see them as being pulled out of thin air (which as I said before is perfectly legitimate per the rules for GM Intrusons.), and you don't. My disagreement was with your statement that they don't have control over NPC's like players have over PC's. When I've GM'd I've controlled my NPC's just as the players have controlled their characters. For me the difference is in how I as DM interact with the mechanics, not in control over said NPC's. They roll, I don't. If that's what you are saying then yes, I agree. [/QUOTE]
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