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Monte Cook on target audience of RPG Supplements
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<blockquote data-quote="Banshee16" data-source="post: 3603281" data-attributes="member: 7883"><p>What about good DMs who have lives outside of gaming (ie. wives, maybe kids, maybe an important job, etc. etc.)?</p><p></p><p>I've been told by a wide range of players over the years that I was one of the best DMs they've had. But I also have a full-time job that often requires overtime, a wife I'd like to pay attention to, and a need to do other things outside of the game....tend to the property, house upgrades, exercise, etc. So I can't afford to spend 20 hours a week or whatever writing custom rules etc. It's far more convenient to find something that codifies the kind of thing I'd like to implement into my game, instead of spending the time writing it and balancing it from scratch.</p><p></p><p>I'm sure I'm not the only DM in that category.</p><p></p><p>I'm not sure I agree with that analysis. I can understand the primary concept....which is that great DMs are creative enough that they will make their own stuff up. But that assumes that the DMs in question don't have other time commitments, and devote their free time to thinking up cool stuff for their games. The only people I know personally with that kind of commitment often don't have anything going on in their lives other than gaming.....and I'm not 100% convinced that they're any better for it.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3603281, member: 7883"] What about good DMs who have lives outside of gaming (ie. wives, maybe kids, maybe an important job, etc. etc.)? I've been told by a wide range of players over the years that I was one of the best DMs they've had. But I also have a full-time job that often requires overtime, a wife I'd like to pay attention to, and a need to do other things outside of the game....tend to the property, house upgrades, exercise, etc. So I can't afford to spend 20 hours a week or whatever writing custom rules etc. It's far more convenient to find something that codifies the kind of thing I'd like to implement into my game, instead of spending the time writing it and balancing it from scratch. I'm sure I'm not the only DM in that category. I'm not sure I agree with that analysis. I can understand the primary concept....which is that great DMs are creative enough that they will make their own stuff up. But that assumes that the DMs in question don't have other time commitments, and devote their free time to thinking up cool stuff for their games. The only people I know personally with that kind of commitment often don't have anything going on in their lives other than gaming.....and I'm not 100% convinced that they're any better for it. Banshee [/QUOTE]
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