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Monte Cook on what rules are for
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<blockquote data-quote="JamesonCourage" data-source="post: 5715684" data-attributes="member: 6668292"><p>I'd say that roleplaying is playing a role. That is, it's getting immersed in the character, getting into that character's mindset, and making decisions purely as that character. I know you disagree. I'm okay with that.</p><p></p><p></p><p>Yeah, I suppose it a really roundabout way. When I'm running a game, when I say that something is true in the game, it's true in the game. When someone else is running a game, the same is true when they say it.</p><p></p><p>If a player disagrees with me, I'm willing to hear him out, but I make the call, not him. If I rule that something's true, and he disagrees, he has two options: accept it but not like it, or leave the game. So, yeah, he either accepts it and is in the game, or he doesn't accept it (and is no longer playing the game). I'm not sure why that specifically needs to be stated, though, as it seems self-evident to me. Then again, it's just for my style, and this wouldn't be true of much more narrative play styles.</p><p></p><p></p><p>When we roleplay, a player suggests an action he'd like his PC to take (usually in-character), and then the GM determines the outcome (potentially based off of one or more die rolls). If this is what he's trying to say, then sure. If he's means convincing the other players (and not just the GM), then yeah, no, it doesn't fit with me. Again, true in a more narrative play style, or a shared storytelling experience. If he does mean convincing everyone (and not just the GM), then it's either the same as my last paragraph (it seems obvious to me), or that it's wrong as a blanket statement (like you're implying Monte Cook is in his article).</p><p></p><p></p><p>Yeah, no. They exist to model stuff in the game world, as well as to give a common ground to everyone at the table, PC and GM alike. What he's saying is true of a more narrative play style, but it's most certainly wrong as a blanket statement (much like what I think you're saying is the case about Monte Cook).</p><p></p><p></p><p>Feel free to disagree with mine. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5715684, member: 6668292"] I'd say that roleplaying is playing a role. That is, it's getting immersed in the character, getting into that character's mindset, and making decisions purely as that character. I know you disagree. I'm okay with that. Yeah, I suppose it a really roundabout way. When I'm running a game, when I say that something is true in the game, it's true in the game. When someone else is running a game, the same is true when they say it. If a player disagrees with me, I'm willing to hear him out, but I make the call, not him. If I rule that something's true, and he disagrees, he has two options: accept it but not like it, or leave the game. So, yeah, he either accepts it and is in the game, or he doesn't accept it (and is no longer playing the game). I'm not sure why that specifically needs to be stated, though, as it seems self-evident to me. Then again, it's just for my style, and this wouldn't be true of much more narrative play styles. When we roleplay, a player suggests an action he'd like his PC to take (usually in-character), and then the GM determines the outcome (potentially based off of one or more die rolls). If this is what he's trying to say, then sure. If he's means convincing the other players (and not just the GM), then yeah, no, it doesn't fit with me. Again, true in a more narrative play style, or a shared storytelling experience. If he does mean convincing everyone (and not just the GM), then it's either the same as my last paragraph (it seems obvious to me), or that it's wrong as a blanket statement (like you're implying Monte Cook is in his article). Yeah, no. They exist to model stuff in the game world, as well as to give a common ground to everyone at the table, PC and GM alike. What he's saying is true of a more narrative play style, but it's most certainly wrong as a blanket statement (much like what I think you're saying is the case about Monte Cook). Feel free to disagree with mine. As always, play what you like :) [/QUOTE]
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