Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook on what rules are for
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5715821" data-attributes="member: 7006"><p>Which is itself a rule.</p><p></p><p>The implicit rule that all the players are agreeing to is 'stay within genre'. It might not be explicitly written out in the game handbook because it seems like a pretty obvious 'well, duh!'... but there is in fact a rule there.</p><p></p><p>I think this is what Monte is referring to with his statement about 'rules'. He's not talking about specific game rules spelled out in a handbook... he's referring to all the rules (or negotiation) that come with social convention and communication. When we talk with other people, there are rules. Who talks first, who talks next, how do you change from one to the other, what does our body or face do as we talk, what does our voice do to inflect what we are saying with emotion, etc. etc. Those are rules of social communication. And in order for us to communicate with each other as human beings, we are 'playing the game' of talking.</p><p></p><p>Roleplaying is exactly the same thing... except that we aren't talking as ourselves but another character, plus we layer on top of that additional rules that help us focus in on the creation of a shared story. But these rules of communication (explicit to model a particular game, and implicit in the social convention of not being dicks and wanting to help each other in the creation of this shared story) all exist, and are all important. And you can't have this shared reality without these rules.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5715821, member: 7006"] Which is itself a rule. The implicit rule that all the players are agreeing to is 'stay within genre'. It might not be explicitly written out in the game handbook because it seems like a pretty obvious 'well, duh!'... but there is in fact a rule there. I think this is what Monte is referring to with his statement about 'rules'. He's not talking about specific game rules spelled out in a handbook... he's referring to all the rules (or negotiation) that come with social convention and communication. When we talk with other people, there are rules. Who talks first, who talks next, how do you change from one to the other, what does our body or face do as we talk, what does our voice do to inflect what we are saying with emotion, etc. etc. Those are rules of social communication. And in order for us to communicate with each other as human beings, we are 'playing the game' of talking. Roleplaying is exactly the same thing... except that we aren't talking as ourselves but another character, plus we layer on top of that additional rules that help us focus in on the creation of a shared story. But these rules of communication (explicit to model a particular game, and implicit in the social convention of not being dicks and wanting to help each other in the creation of this shared story) all exist, and are all important. And you can't have this shared reality without these rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook on what rules are for
Top