Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook on what rules are for
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5716223" data-attributes="member: 3192"><p>Pemerton, Baker is very much in the postmodern camp of game design and other positions are moderately and even radically different to what you quoted. </p><p></p><p>This isn't to say somehow he is wrong, only that the scope of games possible under the viewpoint he is expressing is self limiting. There are other kinds of games, other opinions, other people who prefer other points of view.</p><p></p><p>To pick it apart some. First he defines role playing is a negotiation rather than a learning process as most schools define it. Puzzle games, which don't include negotiation, are often cast as essentially tyrannical in this moral view. But puzzle games focus on discovery rather than or over improvisation. The mechanics are hidden and treated as code, a kind of rule like when we talk of the rules of the universe. The proverbial physics or game engine of an RPG.</p><p></p><p>Again, this isn't to say that postmodern game design is somehow wrong. It's more to the fact that other opinions like postnarrative are not to be excluded. The last sentence you quoted instead points to a rather absolutist position.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5716223, member: 3192"] Pemerton, Baker is very much in the postmodern camp of game design and other positions are moderately and even radically different to what you quoted. This isn't to say somehow he is wrong, only that the scope of games possible under the viewpoint he is expressing is self limiting. There are other kinds of games, other opinions, other people who prefer other points of view. To pick it apart some. First he defines role playing is a negotiation rather than a learning process as most schools define it. Puzzle games, which don't include negotiation, are often cast as essentially tyrannical in this moral view. But puzzle games focus on discovery rather than or over improvisation. The mechanics are hidden and treated as code, a kind of rule like when we talk of the rules of the universe. The proverbial physics or game engine of an RPG. Again, this isn't to say that postmodern game design is somehow wrong. It's more to the fact that other opinions like postnarrative are not to be excluded. The last sentence you quoted instead points to a rather absolutist position. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monte Cook on what rules are for
Top