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*Pathfinder & Starfinder
Monte Cook - Racial Importance
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<blockquote data-quote="TwinBahamut" data-source="post: 5806754" data-attributes="member: 32536"><p>Yep, it is certainly a tall order. I do think it is possible to reconcile those differences, though. I mean, let's look at our interests. I like races that are very mechanically different because I like stuff like giants, dragons, fairies, and werebeasts as playable races. I find elves and dwarves boring, because they are fundamentally mostly human with only story/fluff differences. I'm willing to imagine (and correct me if I'm wrong), that you are quite different, and enjoy races like elves and dwarves so long as they have interesting fluff.</p><p></p><p>I can imagine at least two different ways that we could both be satisfied with 5E's race rules.</p><p></p><p>1) For the most part, 5E treats races the same way 3E and 4E did, with the primary focus being on humans, elves, dwarves, etc. In addition, it offers several "race as class" options for races that are significantly different from humans, such as playable dragons.</p><p></p><p>2) 5E divides race and class such that both have vary large mechanical impact on the game. Races like elves and dwarves are fundamentally sub-races of a "human" race, so that there are only minor differences between them. On the other hand, there are a number of significantly different races that have unique strengths and weaknesses, and all can choose their class freely.</p><p></p><p>Option #1 is the simpler one, and probably favors those who don't care as much about less-humanlike races, while option #2 is a bit more complicated, but gives additional flexibility for those who want more race mechanics. Either could serve as a compromise between our views, I hope...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5806754, member: 32536"] Yep, it is certainly a tall order. I do think it is possible to reconcile those differences, though. I mean, let's look at our interests. I like races that are very mechanically different because I like stuff like giants, dragons, fairies, and werebeasts as playable races. I find elves and dwarves boring, because they are fundamentally mostly human with only story/fluff differences. I'm willing to imagine (and correct me if I'm wrong), that you are quite different, and enjoy races like elves and dwarves so long as they have interesting fluff. I can imagine at least two different ways that we could both be satisfied with 5E's race rules. 1) For the most part, 5E treats races the same way 3E and 4E did, with the primary focus being on humans, elves, dwarves, etc. In addition, it offers several "race as class" options for races that are significantly different from humans, such as playable dragons. 2) 5E divides race and class such that both have vary large mechanical impact on the game. Races like elves and dwarves are fundamentally sub-races of a "human" race, so that there are only minor differences between them. On the other hand, there are a number of significantly different races that have unique strengths and weaknesses, and all can choose their class freely. Option #1 is the simpler one, and probably favors those who don't care as much about less-humanlike races, while option #2 is a bit more complicated, but gives additional flexibility for those who want more race mechanics. Either could serve as a compromise between our views, I hope... [/QUOTE]
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Monte Cook - Racial Importance
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