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*Pathfinder & Starfinder
Monte Cook - Racial Importance
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<blockquote data-quote="Herremann the Wise" data-source="post: 5806796" data-attributes="member: 11300"><p>I'm at the exact opposite end of the spectrum to you on this one (I voted "Very" by the way). I don't like it when I'm playing at a new table and by the end of the session, I have no idea what race the other characters are because their players had not brought this aspect into their roleplay perhaps because it had no mechanical significance.</p><p></p><p>Perhaps though, I would expand racial features and take it a step further:</p><p></p><p>1) <strong>Race</strong>: Only genetic abilities tied to race should be featured in "racial abilities". Dwarves have an average genetic advantage in fending off poison - cool. Dwarves get bonuses to hit goblinoids... not so cool.</p><p></p><p>2) <strong>Themes (Social)</strong>: I think when you start talking social things, these are the things that a character's theme should be good at. How have they lived, and under what social structure. [I'd have to say that themes are most likely my favourite mechanic of 4th edition!] In terms of race, this allows you to bring in a neglected element of race which is "age". Living so many years gives certain races a different outlook and it is a good thing if the mechanics can help shape this. A "racial" theme such as "Silverbeard Dwarf" would be the best place to represent this important yet typically neglected aspect of race.</p><p></p><p>If themes are "optional", then this becomes a neat way of catering to both ends of the gaming spectrum.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5806796, member: 11300"] I'm at the exact opposite end of the spectrum to you on this one (I voted "Very" by the way). I don't like it when I'm playing at a new table and by the end of the session, I have no idea what race the other characters are because their players had not brought this aspect into their roleplay perhaps because it had no mechanical significance. Perhaps though, I would expand racial features and take it a step further: 1) [B]Race[/B]: Only genetic abilities tied to race should be featured in "racial abilities". Dwarves have an average genetic advantage in fending off poison - cool. Dwarves get bonuses to hit goblinoids... not so cool. 2) [B]Themes (Social)[/B]: I think when you start talking social things, these are the things that a character's theme should be good at. How have they lived, and under what social structure. [I'd have to say that themes are most likely my favourite mechanic of 4th edition!] In terms of race, this allows you to bring in a neglected element of race which is "age". Living so many years gives certain races a different outlook and it is a good thing if the mechanics can help shape this. A "racial" theme such as "Silverbeard Dwarf" would be the best place to represent this important yet typically neglected aspect of race. If themes are "optional", then this becomes a neat way of catering to both ends of the gaming spectrum. Best Regards Herremann the Wise [/QUOTE]
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Monte Cook - Racial Importance
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