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*Pathfinder & Starfinder
Monte Cook - Racial Importance
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<blockquote data-quote="Minigiant" data-source="post: 5807294" data-attributes="member: 63508"><p>I too am tired of this wishy washy halfway important races.</p><p></p><p>Please <strong>Don't make The Racial Ability Score Adjustment the Most important part of a race. </strong></p><p></p><p>It's the biggest problem. Instead make the other parts of the race more important.</p><p></p><p>I'd like to see something like this:</p><p></p><p>Halfing</p><p></p><ul> <li data-xf-list-type="ul">+1Dexterity -1Strength</li> <li data-xf-list-type="ul">30ft speed</li> <li data-xf-list-type="ul">Small character. Halfling get +1 AC, +1 to attack rolls, +4 to Dexterity and Intelligence checks to hide but use smaller weapons.</li> <li data-xf-list-type="ul">+2 to Strength check to climb and jump acrobatically</li> <li data-xf-list-type="ul">+2 to Dexterity check to be hide, move silently, palm small objects, and pick pockets without notice</li> <li data-xf-list-type="ul">+2 to Intelligence checks to disable devices</li> <li data-xf-list-type="ul">+2 to Charisma checks to resist fear</li> <li data-xf-list-type="ul">Halflings can perform sneak attacks with thrown weapons, slings, and rays equal to a rogue of its level.</li> </ul><p>A halfling melee character like a fighter or barbarian, might not be able to bash and smash like a half orc. But the halfling can start the fight off with a mean throwing axe and finish it with their higher AC and attack. A halfling spellcaster can abuse their sneak attack on their ray spells. And a halfling rogue has an even deadlier dagger throw. Halflings can't crash, they sneak around and snipe. The halfling's race would have a major impact without removing any class options.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5807294, member: 63508"] I too am tired of this wishy washy halfway important races. Please [B]Don't make The Racial Ability Score Adjustment the Most important part of a race. [/B] It's the biggest problem. Instead make the other parts of the race more important. I'd like to see something like this: Halfing [LIST] [*]+1Dexterity -1Strength [*]30ft speed [*]Small character. Halfling get +1 AC, +1 to attack rolls, +4 to Dexterity and Intelligence checks to hide but use smaller weapons. [*]+2 to Strength check to climb and jump acrobatically [*]+2 to Dexterity check to be hide, move silently, palm small objects, and pick pockets without notice [*]+2 to Intelligence checks to disable devices [*]+2 to Charisma checks to resist fear [*]Halflings can perform sneak attacks with thrown weapons, slings, and rays equal to a rogue of its level. [/LIST] A halfling melee character like a fighter or barbarian, might not be able to bash and smash like a half orc. But the halfling can start the fight off with a mean throwing axe and finish it with their higher AC and attack. A halfling spellcaster can abuse their sneak attack on their ray spells. And a halfling rogue has an even deadlier dagger throw. Halflings can't crash, they sneak around and snipe. The halfling's race would have a major impact without removing any class options. [/QUOTE]
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Monte Cook - Racial Importance
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