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*Pathfinder & Starfinder
Monte Cook - Racial Importance
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<blockquote data-quote="Li Shenron" data-source="post: 5807959" data-attributes="member: 1465"><p>I think I've probably wrote the same stuff in other threads, but still...</p><p></p><p>Personally I like the choice of Race to be significant and important, but I also would like the option of "pick race and forget" for those who are more interested in developing their PC through the class. I still think that class however should be the most important choice in the game.</p><p></p><p>So a basis I would start from, if I were a game developer, would be to reckon that Race = innate abilities + culture. From this (simplistic) starting point, you can work on something like this:</p><p></p><p>- Racial innate abilities are "mandatory" i.e. granted at 1st level to all characters of that race. They can be physical or mental things like ability score bonuses/penalties, vision, base speed, ST bonuses.</p><p></p><p>- Racial cultural abilities are "optional" i.e. you can choose them if you want, or ignore (and presumably get something else in compensation). These could mechanically be something as easy as race-restricted feats, representing stuff that are learned rather than born with, e.g. elven expertise with bows, dwarven affinities to metal/stone and the underground, gnomes' illusion tricks. Some of these may be selected also at 1st level, but perhaps others (or boosts & improvements to existing ones) will require a few levels more.</p><p></p><p>A DM can then apply her own perks to the system, if it fits better to the campaign setting, for example making some racial feats available to characters of another race who lived all their lives in a community of said race.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5807959, member: 1465"] I think I've probably wrote the same stuff in other threads, but still... Personally I like the choice of Race to be significant and important, but I also would like the option of "pick race and forget" for those who are more interested in developing their PC through the class. I still think that class however should be the most important choice in the game. So a basis I would start from, if I were a game developer, would be to reckon that Race = innate abilities + culture. From this (simplistic) starting point, you can work on something like this: - Racial innate abilities are "mandatory" i.e. granted at 1st level to all characters of that race. They can be physical or mental things like ability score bonuses/penalties, vision, base speed, ST bonuses. - Racial cultural abilities are "optional" i.e. you can choose them if you want, or ignore (and presumably get something else in compensation). These could mechanically be something as easy as race-restricted feats, representing stuff that are learned rather than born with, e.g. elven expertise with bows, dwarven affinities to metal/stone and the underground, gnomes' illusion tricks. Some of these may be selected also at 1st level, but perhaps others (or boosts & improvements to existing ones) will require a few levels more. A DM can then apply her own perks to the system, if it fits better to the campaign setting, for example making some racial feats available to characters of another race who lived all their lives in a community of said race. [/QUOTE]
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