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General Tabletop Discussion
*Pathfinder & Starfinder
Monte Cook - Racial Importance
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<blockquote data-quote="Sunseeker" data-source="post: 5808882"><p>As an optional method, that's fine. I'm all down with the options, I'm just not down with completely eliminating the need for dice, which given some indications, almost feels like they're reducing the need to roll anything.</p><p></p><p></p><p>I have to ask though, what if you make two elven fighters? Shouldn't they play differently too? I'd hate to see everyone who rolls a drow fighter be forced to be a Drizzet because drow fighters get two-weapon fighting and scimitar profeciancy as free feats.</p><p></p><p></p><p>I agree, I want my elf and my tiefling of the same class to play different, but I don't want them to HAVE to play differently. </p><p></p><p></p><p>The problem with racial substitution levels was that while they were great for char-gen and roleplay and that sort of thing, their buy-in cost was terribly high. </p><p></p><p>What I would like to see is not forcing the player to choose between race and class, but always being given the ability to advance their race in addition to their class. Keep the racial powers largely fluff and fun, things that aren't going to make or break a build. Let players delve into the theme of their character. Are you a dedicated servant of Lloth? Do you secretly desire to empower your trainted tiefling blood? Do the rocks and hammers of your kin do nothing for you? </p><p></p><p>These should not be things that players are forced to choose against useful class features. </p><p></p><p>I want race to matter, but I only want it to matter as much as the player wants it to matter. If you want to be a number-crunching, stone-smashing behemoth, there's racial options that'll say "you like hammers so much your spouse complains you give them more attention than her." It won't go a long way to making you OP on the battlefield, but it will add to your theme of "I hit things and they don't get up."</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5808882"] As an optional method, that's fine. I'm all down with the options, I'm just not down with completely eliminating the need for dice, which given some indications, almost feels like they're reducing the need to roll anything. I have to ask though, what if you make two elven fighters? Shouldn't they play differently too? I'd hate to see everyone who rolls a drow fighter be forced to be a Drizzet because drow fighters get two-weapon fighting and scimitar profeciancy as free feats. I agree, I want my elf and my tiefling of the same class to play different, but I don't want them to HAVE to play differently. The problem with racial substitution levels was that while they were great for char-gen and roleplay and that sort of thing, their buy-in cost was terribly high. What I would like to see is not forcing the player to choose between race and class, but always being given the ability to advance their race in addition to their class. Keep the racial powers largely fluff and fun, things that aren't going to make or break a build. Let players delve into the theme of their character. Are you a dedicated servant of Lloth? Do you secretly desire to empower your trainted tiefling blood? Do the rocks and hammers of your kin do nothing for you? These should not be things that players are forced to choose against useful class features. I want race to matter, but I only want it to matter as much as the player wants it to matter. If you want to be a number-crunching, stone-smashing behemoth, there's racial options that'll say "you like hammers so much your spouse complains you give them more attention than her." It won't go a long way to making you OP on the battlefield, but it will add to your theme of "I hit things and they don't get up." [/QUOTE]
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Monte Cook - Racial Importance
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