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*Pathfinder & Starfinder
Monte Cook - Racial Importance
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<blockquote data-quote="Kynn" data-source="post: 5808977" data-attributes="member: 36754"><p>Here's an example of a poll that asks about how race affects your character.</p><p></p><p>To what level should your character's combat and non-combat abilities be tied specifically to race? E.g. your hit points, armor, weapon proficiencies, and skills.</p><p></p><p>(A) Extremely: Race should be more important than class. Your hit points should be based on your race, e.g., elves get 1d6 hit points per level, and dwarves get 1d12. No matter your class, elves use bows and dwarves use axes. You can only choose your trained skills from the racial lists.</p><p></p><p>(B) Very: Race should carry significant mechanical weight. You get hit points from two sources: Race and class. You might get 1d3 per level for being an elf, 1d6 per level from being a dwarf, and add those to 1d4 per level as a wizard or 1d6 per level from being a fighter. You get weapon and skill proficiencies from both your race and your class merged together.</p><p></p><p>(C) Moderate: Race should carry some mechanical weight. For example, elves get -1 hit point per level, and dwarves get +1 hit point per level, due to Constitution modifiers. If your dwarf chooses Ale Brewing, she gets a +2 bonus, just like an elf with Sneaking gets a +2 bonus. </p><p></p><p>(D) Low: Races should offer perhaps one minor mechanical element, but no more. Being an elf gives you +1 with bows, being a dwarf gives you +1 with axes, and race doesn't affect your hit points.</p><p></p><p>(E) None: Your stats aren't adjusted based on your race. If you want to play a typical elf, choose to use a bow; but if you want to use an axe instead, that's okay too since adventurers are exceptional.</p><p></p><p>This is what a poll would look like if it were better written to gather actual data on how much we want race to mechanically affect a character. A lot of people who have said "Very" important are actually expressing a "Moderate" level of importance under this system. ("Moderate" is what 4e and 3e use.)</p></blockquote><p></p>
[QUOTE="Kynn, post: 5808977, member: 36754"] Here's an example of a poll that asks about how race affects your character. To what level should your character's combat and non-combat abilities be tied specifically to race? E.g. your hit points, armor, weapon proficiencies, and skills. (A) Extremely: Race should be more important than class. Your hit points should be based on your race, e.g., elves get 1d6 hit points per level, and dwarves get 1d12. No matter your class, elves use bows and dwarves use axes. You can only choose your trained skills from the racial lists. (B) Very: Race should carry significant mechanical weight. You get hit points from two sources: Race and class. You might get 1d3 per level for being an elf, 1d6 per level from being a dwarf, and add those to 1d4 per level as a wizard or 1d6 per level from being a fighter. You get weapon and skill proficiencies from both your race and your class merged together. (C) Moderate: Race should carry some mechanical weight. For example, elves get -1 hit point per level, and dwarves get +1 hit point per level, due to Constitution modifiers. If your dwarf chooses Ale Brewing, she gets a +2 bonus, just like an elf with Sneaking gets a +2 bonus. (D) Low: Races should offer perhaps one minor mechanical element, but no more. Being an elf gives you +1 with bows, being a dwarf gives you +1 with axes, and race doesn't affect your hit points. (E) None: Your stats aren't adjusted based on your race. If you want to play a typical elf, choose to use a bow; but if you want to use an axe instead, that's okay too since adventurers are exceptional. This is what a poll would look like if it were better written to gather actual data on how much we want race to mechanically affect a character. A lot of people who have said "Very" important are actually expressing a "Moderate" level of importance under this system. ("Moderate" is what 4e and 3e use.) [/QUOTE]
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Monte Cook - Racial Importance
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