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Monte Cook reviews 3.5
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<blockquote data-quote="MerricB" data-source="post: 1004336" data-attributes="member: 3586"><p>And not a bad answer, either.</p><p></p><p>Although I'm happy with the changes, I'm less than happy about the compatibility issue. Because I'm happy with the changes, I can live with the compatibility issue - I wish others were so lucky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p></p><p>I love generalisations. </p><p></p><p>Human Fighter 1, skills Ride, Climb and Jump, feats Weapon Focus, Power Attack and Cleave. Where are the heavy modifications?</p><p></p><p><em>Some</em> characters are going to need heavy modifications. Perhaps even most. Not all. </p><p></p><p>Sorry, I'm being picky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>### </p><p></p><p>I'm not sure if the bigger changes were made purely out of a monetary consideration. Personally I believe that they wanted to fix the big problems with 3E, and then fix some of the smaller problems... and may have gone a bit too far.</p><p></p><p>Exactly where that point was varies for people, though. I think the new weapon size rules are excellent, whilst Monte thinks they're possibly the worst change of the lot. Heh. If I was laying money on who was right, it wouldn't be me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I'm try to say is that it was practically impossible for the revision team to create a revised edition that would please everyone - some people would think they'd gone too far, others would think they didn't go far enough.</p><p></p><p>I also think that the compatibility issue was always going to come up - regardless of the change, there would have been something already printed affected.</p><p></p><p>As I recall, 3E was one of the most play-tested RPGs ever - if not <em>the</em> most play-tested RPGs. It had lots of problems. Perfection isn't going to come easily - but I do believe the revision team gave it their best shot, and that most of the revisions will work for me.</p><p></p><p>(If you wanted to pick the one change I don't like so much, it's the splitting up of spells like <em>emotion</em> and <em>Otiluke's freezing sphere</em>. Grr... sometimes, versatility in a spell is a good thing.)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1004336, member: 3586"] And not a bad answer, either. Although I'm happy with the changes, I'm less than happy about the compatibility issue. Because I'm happy with the changes, I can live with the compatibility issue - I wish others were so lucky. :( I love generalisations. Human Fighter 1, skills Ride, Climb and Jump, feats Weapon Focus, Power Attack and Cleave. Where are the heavy modifications? [i]Some[/i] characters are going to need heavy modifications. Perhaps even most. Not all. Sorry, I'm being picky. ;) ### I'm not sure if the bigger changes were made purely out of a monetary consideration. Personally I believe that they wanted to fix the big problems with 3E, and then fix some of the smaller problems... and may have gone a bit too far. Exactly where that point was varies for people, though. I think the new weapon size rules are excellent, whilst Monte thinks they're possibly the worst change of the lot. Heh. If I was laying money on who was right, it wouldn't be me. :) What I'm try to say is that it was practically impossible for the revision team to create a revised edition that would please everyone - some people would think they'd gone too far, others would think they didn't go far enough. I also think that the compatibility issue was always going to come up - regardless of the change, there would have been something already printed affected. As I recall, 3E was one of the most play-tested RPGs ever - if not [i]the[/i] most play-tested RPGs. It had lots of problems. Perfection isn't going to come easily - but I do believe the revision team gave it their best shot, and that most of the revisions will work for me. (If you wanted to pick the one change I don't like so much, it's the splitting up of spells like [i]emotion[/i] and [i]Otiluke's freezing sphere[/i]. Grr... sometimes, versatility in a spell is a good thing.) Cheers! [/QUOTE]
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