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Monte Cook reviews 3.5
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<blockquote data-quote="Plane Sailing" data-source="post: 997174" data-attributes="member: 114"><p>I agree with Monte that the weapon size change is pointless and inelegant - the 3.0 version is much better.</p><p></p><p>I disagree completely with him over the square facings. Long creatures and "no facing in combat" rules simply didn't make sense on any level. This neatly solves that problem (and incidentally nicely solves the mounted combat problem that they introduced by putting the rider on the *back* of the horse!)</p><p></p><p>I also disagree with him over reducing the hour-per-level buff spells. I never liked the idea of buffing up first thing in the morning and then wandering around with all that on. Using spells on a per-combat basis suits my thoughts better.</p><p></p><p>My thoughts on prestige classes are probably going to be very similar to Montes here - I feel that so much potential in the idea of prestige classes as originally presented in 3.0 has been thrown away in the interests of providing different kinds of PC powerups. I'm probably being unfair, but I think they've missed the chance to tie a lot of campaign flavour into peoples games.</p><p></p><p>The NPC tables, IMO, would have been much better if they had been designed like Starwars or d20 Modern, giving some fully statted up examples at a selection of levels (4th/8th/12th etc). I've always found the existing ones useless (they chose such stupid feats for them!) and I don't have high hopes for the new ones to be any better!</p><p></p><p>An interesting review, though.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 997174, member: 114"] I agree with Monte that the weapon size change is pointless and inelegant - the 3.0 version is much better. I disagree completely with him over the square facings. Long creatures and "no facing in combat" rules simply didn't make sense on any level. This neatly solves that problem (and incidentally nicely solves the mounted combat problem that they introduced by putting the rider on the *back* of the horse!) I also disagree with him over reducing the hour-per-level buff spells. I never liked the idea of buffing up first thing in the morning and then wandering around with all that on. Using spells on a per-combat basis suits my thoughts better. My thoughts on prestige classes are probably going to be very similar to Montes here - I feel that so much potential in the idea of prestige classes as originally presented in 3.0 has been thrown away in the interests of providing different kinds of PC powerups. I'm probably being unfair, but I think they've missed the chance to tie a lot of campaign flavour into peoples games. The NPC tables, IMO, would have been much better if they had been designed like Starwars or d20 Modern, giving some fully statted up examples at a selection of levels (4th/8th/12th etc). I've always found the existing ones useless (they chose such stupid feats for them!) and I don't have high hopes for the new ones to be any better! An interesting review, though. [/QUOTE]
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