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Monte Cook reviews 3.5
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<blockquote data-quote="Saeviomagy" data-source="post: 997209" data-attributes="member: 5890"><p>He said he was involved in the decision that there was going to be a set of revised rulebooks, but he wasn't involved in the actual design process.</p><p></p><p>Of all the problems he complains about, I agree with a few:</p><p></p><p>The weapon sizes thing. I'd have much rather they changed the rules so that weapon sizes were on the same scale as character sizes, just to make it easier to work out the AC of a longsword lying on the ground (for instance). I can't imagine why they went with the system they did - it seems to suffer from all the problems he suggests, and doesn't actually seem to be superior to the old system in any way...</p><p></p><p>The caster level prereq for magic items (although I could swear that I read somewhere it had been abandoned...)</p><p></p><p>NPC tables. Mind you, they pretty much always sucked - obviously people forgot they were supposed to be making generic NPCS, and attempted to give them some 'character' (they gave them some really odd gear for the class, made some very suboptimal choices - like the crossbow for the bard etc)</p><p></p><p>Things I totally disagree with him on:</p><p>Facings - odd-shaped monsters just didn't work in a game with no facing.</p><p></p><p>Focus on miniatures - personally, I can't see playing D&D without some form of map. Inevitably mapless combat has led to confusion and boring boring combats "I attack" "Now I attack" "I flank for a sneak attack" etc. And that's if the DM is being reasonable - it doesn't take much for the DM's differening take on a solution to end up with characters dying to truly stupid decisions, and then everything having to unwind as people explain what they REALLY meant to do...</p><p></p><p>Along with that goes measurement units. It's possible that in the US, measurements in feet mean more than squares. It's certainly not the case in most of the rest of the world. One is just as abstract as the other. Furthermore, whether you write the game in terms of squares or feet, someone has to do converting (either the mapless players convert from squares to feet, or players with a map have to convert from feet to squares). Having both is probably best.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 997209, member: 5890"] He said he was involved in the decision that there was going to be a set of revised rulebooks, but he wasn't involved in the actual design process. Of all the problems he complains about, I agree with a few: The weapon sizes thing. I'd have much rather they changed the rules so that weapon sizes were on the same scale as character sizes, just to make it easier to work out the AC of a longsword lying on the ground (for instance). I can't imagine why they went with the system they did - it seems to suffer from all the problems he suggests, and doesn't actually seem to be superior to the old system in any way... The caster level prereq for magic items (although I could swear that I read somewhere it had been abandoned...) NPC tables. Mind you, they pretty much always sucked - obviously people forgot they were supposed to be making generic NPCS, and attempted to give them some 'character' (they gave them some really odd gear for the class, made some very suboptimal choices - like the crossbow for the bard etc) Things I totally disagree with him on: Facings - odd-shaped monsters just didn't work in a game with no facing. Focus on miniatures - personally, I can't see playing D&D without some form of map. Inevitably mapless combat has led to confusion and boring boring combats "I attack" "Now I attack" "I flank for a sneak attack" etc. And that's if the DM is being reasonable - it doesn't take much for the DM's differening take on a solution to end up with characters dying to truly stupid decisions, and then everything having to unwind as people explain what they REALLY meant to do... Along with that goes measurement units. It's possible that in the US, measurements in feet mean more than squares. It's certainly not the case in most of the rest of the world. One is just as abstract as the other. Furthermore, whether you write the game in terms of squares or feet, someone has to do converting (either the mapless players convert from squares to feet, or players with a map have to convert from feet to squares). Having both is probably best. [/QUOTE]
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