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Monte Cook reviews 3.5
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<blockquote data-quote="theoremtank" data-source="post: 997428" data-attributes="member: 6099"><p>It's nice to see a viewpoint from one of the games designers. We far to often do not get to hear their honest opinion as they cannot speak out contrary to their companies interests.</p><p></p><p>Some thoughts on 3.5 changes...</p><p></p><p><strong>+2 to two skills feats:</strong> This was a page wasting design decision for 3.5. They could have just created one feat that grants +4 skill points. You could spend these skill points on class skills and get either +4 or two +2's, or cross-class skills and get only a +2, etc. Then, leave it up to the player to create a clever name for his characters' new skillfullness. Or for a mechanic more inline with what these 3.5 feats give you...Just create one feat that allows you to allocate 2 ranks to two different skills.</p><p></p><p><strong> Weapon Sizing: </strong> What I do like about the 3.5 weapon sizing rules is that it seems to promote the idea that small and large sized races make weapons designed for themselves. I don't think in all campaigns that halflings always relied on using human weapons. I'm sure they have their own weaponsmiths too. The 3.0 weapon rules didn't promote this concept and lacked choices of weapons for smaller creatures. Now I'm not saying the 3.5 sizing mechanic is a good rule change, only now that it seems to promote a more realistic mechanic for weapons.</p><p></p><p><strong>Minis:</strong> I personnally don't like minis because you have to buy so many of them and they supply the visual as opposed to your imaginiation. I prefer to use things like push-pins or other types of symbolic placeholders as I do still find some type of grid to be essential if you want combat to be strategic.</p></blockquote><p></p>
[QUOTE="theoremtank, post: 997428, member: 6099"] It's nice to see a viewpoint from one of the games designers. We far to often do not get to hear their honest opinion as they cannot speak out contrary to their companies interests. Some thoughts on 3.5 changes... [b]+2 to two skills feats:[/b] This was a page wasting design decision for 3.5. They could have just created one feat that grants +4 skill points. You could spend these skill points on class skills and get either +4 or two +2's, or cross-class skills and get only a +2, etc. Then, leave it up to the player to create a clever name for his characters' new skillfullness. Or for a mechanic more inline with what these 3.5 feats give you...Just create one feat that allows you to allocate 2 ranks to two different skills. [b] Weapon Sizing: [/b] What I do like about the 3.5 weapon sizing rules is that it seems to promote the idea that small and large sized races make weapons designed for themselves. I don't think in all campaigns that halflings always relied on using human weapons. I'm sure they have their own weaponsmiths too. The 3.0 weapon rules didn't promote this concept and lacked choices of weapons for smaller creatures. Now I'm not saying the 3.5 sizing mechanic is a good rule change, only now that it seems to promote a more realistic mechanic for weapons. [b]Minis:[/b] I personnally don't like minis because you have to buy so many of them and they supply the visual as opposed to your imaginiation. I prefer to use things like push-pins or other types of symbolic placeholders as I do still find some type of grid to be essential if you want combat to be strategic. [/QUOTE]
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