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Monte Cook reviews 3.5
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<blockquote data-quote="Kai Lord" data-source="post: 997591" data-attributes="member: 3570"><p>My response to Monte's criticisms (and those who agree with him):</p><p></p><p><strong>Facing (now called space) is now always square.</strong></p><p></p><p>Couldn't care less. The combats of my games have always been fast, chaotic, and cinematic. The DM describes where the bad guys are, the Players say what they want to do, combat ensues. Who's facing what has been predominantly an exercise in common sense.</p><p></p><p><strong>The game has an even stronger focus on miniatures.</strong></p><p></p><p>See above.</p><p></p><p><strong>Now weapons are organized by handedness rather than by size. Perhaps the worst change...</strong></p><p></p><p>So this is it, possibly the WORST CHANGE. Let's see, when you create a character, you buy a weapon that fits him. When you adventure, any DM worth his salt provides an ample percentage of weapons that fit the characters, with a couple of odd fits to enhance "verisimilitude." GOOD. LORD. Oh wait, that doesn't come remotely close to being a problem. Next.</p><p></p><p><strong>The NPC tables in the DMG are now more open ended, and thus less useful.</strong></p><p></p><p>Considering in the three years of D&D I've used the 3.0 NPC tables oh about twice...can't say I'll shed a tear over this one.</p><p></p><p><strong>The duration for ability score enhancing spells has been drastically shortened.</strong></p><p></p><p>Now <em>there's</em> a Sacred Cow that just got turned into roast beef. Oh wait, casting a spell to make your muscles bigger and reflexes quicker every day with your morning porridge has <em>never</em> been a staple of fantasy high adventure. Or D&D before the year 2000. </p><p></p><p><strong>Lots of the new feats are the kind that just add a +2 bonus to two skills.</strong></p><p></p><p>And there needed to be more of these. Okay not as elegant as a catch-all +2 to 2 skills feat, but more flavorful.</p><p></p><p><strong>Inevitables are now in the Monster Manual.</strong></p><p></p><p>Never heard of 'em.</p><p></p><p><strong>Taking levels of a prestige class now apparently forces you to pay multiclassing XP costs.</strong></p><p></p><p>So the 3.5 books will have a typo or two. I assume the PHB will still have the correct ruling under the section "Multiclassing?"</p><p></p><p><strong>Some of the new prestige classes are uninteresting (eldritch knight, mystic theurge) and poorly designed.</strong></p><p></p><p>Let's see, a fully armored warrior blasting lightning bolts out the end of his sword or a <em>dwarf who specializes in standing in one place.</em> Yeah the new PrC's suck. They could have picked up the ball from 3.0 and given us the Halfling Deep Sleeper, complete with bonuses to mind affecting saves when utilizing <em>Defensive Slumber</em>.</p><p></p><p><strong>Lots of the "new" material in the DMG is just pulled in from other products.</strong></p><p></p><p>If done in moderation, not a problem.</p><p></p><p><strong>There are no playtester credits. At all.</strong></p><p></p><p>Won't affect my game. At all.</p><p></p><p>I do wish more of the art was changed, at the very least Sovellis and the Paladin chick, but I'm happy that every critter in the MM will now have its own pic. I know Monte's opinion carries a lot of wait on these boards, but I just don't see the things he criticizes as being problems. In fact if those were the harshest complaints he could muster I'd say that bodes extremely <em>favorably</em> for 3.5.</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 997591, member: 3570"] My response to Monte's criticisms (and those who agree with him): [b]Facing (now called space) is now always square.[/b] Couldn't care less. The combats of my games have always been fast, chaotic, and cinematic. The DM describes where the bad guys are, the Players say what they want to do, combat ensues. Who's facing what has been predominantly an exercise in common sense. [b]The game has an even stronger focus on miniatures.[/b] See above. [b]Now weapons are organized by handedness rather than by size. Perhaps the worst change...[/b] So this is it, possibly the WORST CHANGE. Let's see, when you create a character, you buy a weapon that fits him. When you adventure, any DM worth his salt provides an ample percentage of weapons that fit the characters, with a couple of odd fits to enhance "verisimilitude." GOOD. LORD. Oh wait, that doesn't come remotely close to being a problem. Next. [b]The NPC tables in the DMG are now more open ended, and thus less useful.[/b] Considering in the three years of D&D I've used the 3.0 NPC tables oh about twice...can't say I'll shed a tear over this one. [b]The duration for ability score enhancing spells has been drastically shortened.[/b] Now [i]there's[/i] a Sacred Cow that just got turned into roast beef. Oh wait, casting a spell to make your muscles bigger and reflexes quicker every day with your morning porridge has [i]never[/i] been a staple of fantasy high adventure. Or D&D before the year 2000. [b]Lots of the new feats are the kind that just add a +2 bonus to two skills.[/b] And there needed to be more of these. Okay not as elegant as a catch-all +2 to 2 skills feat, but more flavorful. [b]Inevitables are now in the Monster Manual.[/b] Never heard of 'em. [b]Taking levels of a prestige class now apparently forces you to pay multiclassing XP costs.[/b] So the 3.5 books will have a typo or two. I assume the PHB will still have the correct ruling under the section "Multiclassing?" [b]Some of the new prestige classes are uninteresting (eldritch knight, mystic theurge) and poorly designed.[/b] Let's see, a fully armored warrior blasting lightning bolts out the end of his sword or a [i]dwarf who specializes in standing in one place.[/i] Yeah the new PrC's suck. They could have picked up the ball from 3.0 and given us the Halfling Deep Sleeper, complete with bonuses to mind affecting saves when utilizing [i]Defensive Slumber[/i]. [b]Lots of the "new" material in the DMG is just pulled in from other products.[/b] If done in moderation, not a problem. [b]There are no playtester credits. At all.[/b] Won't affect my game. At all. I do wish more of the art was changed, at the very least Sovellis and the Paladin chick, but I'm happy that every critter in the MM will now have its own pic. I know Monte's opinion carries a lot of wait on these boards, but I just don't see the things he criticizes as being problems. In fact if those were the harshest complaints he could muster I'd say that bodes extremely [i]favorably[/i] for 3.5. [/QUOTE]
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