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Monte Cook reviews 3.5
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<blockquote data-quote="Celtavian" data-source="post: 997984" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I agree with Monte on one imporant idea he conveyed in the article: House Rules. For me, the 3.5 Revised edition has been a clear indicator that D&D is all about preference: My preference versus the preference of the official game designers. House Rules are the best way to obtain the best possible game to suit my own preference.</p><p></p><p>The fact of the matter is that we all have different experiences playing this game. There will be many different opinions about the rules. For example, I have never had a player empower a stat buff spell, so for me this hasn't been an issue. I have never had a player use <em>Invisibility</em>, <em>Fly</em> or <em>Teleport</em> combined with divination spells to bypass an encounter. My players like to face encounters, not avoid them. Many of these issues do not occur in our campaigns, so we have no reason to change the duration or effect of the above spells. Many campaigns might have seen this kind of abuse occur, so they are happy with the changes. Who can say but the individuals playing in a particular campaign.</p><p></p><p>I plan to House Rule vigorously. The new edition definitely has encouraged me to implement many of the changes I have been contemplating. I figure why not? This new revised edition is really just the new game design teams House Rules made official combined with some House Rules the community wanted to see in effect as a whole. </p><p></p><p>I'm kind of glad this Revision has happened. It has made my players more open to House Rules because they are not keen on implementing all the changes in 3.5. I have been able to work in House Rules they like as well as some of my own that I like to make the campaign world closer to my personal preference.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 997984, member: 5834"] [b]re[/b] I agree with Monte on one imporant idea he conveyed in the article: House Rules. For me, the 3.5 Revised edition has been a clear indicator that D&D is all about preference: My preference versus the preference of the official game designers. House Rules are the best way to obtain the best possible game to suit my own preference. The fact of the matter is that we all have different experiences playing this game. There will be many different opinions about the rules. For example, I have never had a player empower a stat buff spell, so for me this hasn't been an issue. I have never had a player use [i]Invisibility[/i], [i]Fly[/i] or [i]Teleport[/i] combined with divination spells to bypass an encounter. My players like to face encounters, not avoid them. Many of these issues do not occur in our campaigns, so we have no reason to change the duration or effect of the above spells. Many campaigns might have seen this kind of abuse occur, so they are happy with the changes. Who can say but the individuals playing in a particular campaign. I plan to House Rule vigorously. The new edition definitely has encouraged me to implement many of the changes I have been contemplating. I figure why not? This new revised edition is really just the new game design teams House Rules made official combined with some House Rules the community wanted to see in effect as a whole. I'm kind of glad this Revision has happened. It has made my players more open to House Rules because they are not keen on implementing all the changes in 3.5. I have been able to work in House Rules they like as well as some of my own that I like to make the campaign world closer to my personal preference. [/QUOTE]
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