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Monte Cook reviews 3.5
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<blockquote data-quote="MerricB" data-source="post: 998132" data-attributes="member: 3586"><p>You know, I'd like to see Monte write an article taking issue with himself and the rest of the 3E design team for making so many bad choices on 3E.</p><p></p><p>Note the things he liked:</p><p></p><p></p><p>These are things <em>he</em> got wrong in 3E.</p><p></p><p>With regards to Monte's criticisms of 3.5E, there are some I agree with, some I greatly disagree with.</p><p></p><p>Interestingly, I've seen Andy Collins and other WotC designers discuss a few reasons behind the changes.</p><p></p><p>The +2/+2 feats in particular - almost every skill in 3.5E has a feat that corresponds to it - I think there's one exception. This was to stop more and more of these feats being added - so that you could theoretically take 5 feats to increase your Hide skill by using various d20 supplements. With all these feats existing, there is no real need to create more.</p><p></p><p>I do agree with the criticisms of the NPC layouts, though... assuming they're correct. (I've not yet seen the 3.5E DMG). I found those shortened stats to be incredibly useful... without equipment, I'll be dragging along my 3E DMG to a few sessions yet.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 998132, member: 3586"] You know, I'd like to see Monte write an article taking issue with himself and the rest of the 3E design team for making so many bad choices on 3E. Note the things he liked: These are things [i]he[/i] got wrong in 3E. With regards to Monte's criticisms of 3.5E, there are some I agree with, some I greatly disagree with. Interestingly, I've seen Andy Collins and other WotC designers discuss a few reasons behind the changes. The +2/+2 feats in particular - almost every skill in 3.5E has a feat that corresponds to it - I think there's one exception. This was to stop more and more of these feats being added - so that you could theoretically take 5 feats to increase your Hide skill by using various d20 supplements. With all these feats existing, there is no real need to create more. I do agree with the criticisms of the NPC layouts, though... assuming they're correct. (I've not yet seen the 3.5E DMG). I found those shortened stats to be incredibly useful... without equipment, I'll be dragging along my 3E DMG to a few sessions yet. Cheers! [/QUOTE]
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